/haiku/headers/os/storage/ |
H A D | FilePanel.h | 44 BMessenger* target = NULL, const entry_ref* directory = NULL,
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/haiku/src/preferences/keymap/ |
H A D | KeymapWindow.h | 45 BDirectory directory);
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/haiku/src/add-ons/input_server/devices/keyboard/ |
H A D | KeyboardInputDevice.h | 95 void _RecursiveScan(const char* directory);
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/haiku/src/kits/tracker/ |
H A D | EntryIterator.cpp | 364 CachedDirectoryEntryList::CachedDirectoryEntryList(const BDirectory& directory) argument 367 fDirectory(directory) 382 DirectoryEntryList::DirectoryEntryList(const BDirectory& directory) argument 384 fDirectory(directory)
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H A D | FavoritesMenu.cpp | 155 BDirectory* directory local 157 if (directory != NULL) 158 fContainer = new DirectoryEntryList(*directory);
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H A D | VirtualDirectoryManager.cpp | 266 = driverSettings.ParameterIterator("directory"); 309 fLock("virtual directory manager") 440 buffer->d_pino = entryRef.directory; 459 // If not done yet, create a directory for the parent, where we can 522 " directory %" B_PRIdINO "\n" 526 rootEntryRef.device, rootEntryRef.directory, rootEntryRef.name, 538 _entryRef.directory = entryRef.directory; 676 // remove the directory for the child definition file 683 // unless this is the root directory, remov 815 ino_t directory = rootParameter.GetInt64ParameterValue("directory"); local [all...] |
/haiku/src/apps/haikudepot/util/ |
H A D | StorageUtils.cpp | 130 HDERROR("the working directory at [%s] is not a directory", 142 /* This method will traverse the directory structure and will remove all of the 150 BDirectory directory(path.Path()); 155 directory.GetNextEntry(&directoryEntry) != B_ENTRY_NOT_FOUND) { 187 /*! This function will delete all of the files in a directory except for the most 195 BDirectory directory(path.Path()); 201 directory.GetNextEntry(&directoryEntry) != B_ENTRY_NOT_FOUND) { 250 * If the object is a directory then this value is also set to true. 294 It is assumed here that the directory containin [all...] |
/haiku/src/servers/package/ |
H A D | Volume.cpp | 112 BDirectory directory; 114 if (directory.SetTo(&fNodeRef) == B_OK 115 && directory.GetEntry(&entry) == B_OK) { 206 // open the root directory 207 BDirectory directory; local 208 error = directory.SetTo(&fRootDirectoryRef); 210 ERROR("Volume::Init(): failed to open root directory: %s\n", 215 // get the directory path 217 error = directory.GetEntry(&entry); 224 ERROR("Volume::Init(): failed to get root directory pat 715 BDirectory directory; local 1003 BDirectory directory; local 1457 BDirectory directory; local [all...] |
H A D | CommitTransactionHandler.cpp | 225 // Clean up the unused empty transaction directory for first boot 262 // move packages to activate back to transaction directory 265 // move packages to deactivate back to packages directory 272 // well as the creation of the old state directory. 321 // check the transaction directory name -- we only allow a simple 322 // subdirectory of the admin directory 330 " directory name: \"%s\"\n", transactionDirectoryName.String()); 334 // open the directory 337 BDirectory directory; local 338 status_t error = _OpenPackagesSubDirectory(directoryPath, false, directory); 1636 BDirectory directory; local 1653 BDirectory directory; local 1936 _TagPackageEntriesRecursively(BDirectory& directory, const BString& value, bool nonDirectoriesOnly) argument 2002 _AssertEntriesAreEqual(const BEntry& entry, const BDirectory* directory) argument [all...] |
H A D | Root.cpp | 191 BDirectory directory; local 192 error = directory.SetTo(&fNodeRef); 194 ERROR("Root::Init(): failed to open directory: %s\n", strerror(error)); 199 error = directory.GetEntry(&entry); 206 ERROR("Root::Init(): failed to get directory path: %s\n",
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/haiku/src/apps/mail/ |
H A D | QueryMenu.cpp | 140 int64 directory; local 144 && msg->FindInt64("directory", &directory) == B_OK 151 entry_ref ref(device, directory, name);
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/haiku/src/add-ons/kernel/file_systems/userlandfs/kernel_add_on/ |
H A D | KernelRequestHandler.cpp | 187 request->directory, name, request->node)); 189 request->directory, name, request->node); 195 request->directory, name, request->node)); 197 request->directory, name, request->node); 204 request->directory, name, request->node)); 206 request->oldDirectory, oldName, request->directory, name, 215 request->directory, request->node, request->details); 223 request->directory, request->node, name, 307 request->directory, name, request->node)); 309 request->token, request->device, request->directory, nam [all...] |
/haiku/src/kits/storage/disk_device/ |
H A D | DiskSystemAddOnManager.cpp | 272 // get the add-on directory path 287 // open the directory and iterate through its entries 288 BDirectory directory; 289 error = directory.SetTo(path.Path()); 294 while (directory.GetNextRef(&ref) == B_OK) {
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/haiku/src/preferences/media/ |
H A D | MidiSettingsView.cpp | 177 BDirectory directory(paths.StringAt(i).String()); 179 if (directory.InitCheck() != B_OK) 181 while (directory.GetNextEntry(&entry) == B_OK) {
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/haiku/src/apps/expander/ |
H A D | ExpanderSettings.cpp | 107 && read_data(file, ref.directory) 178 file.Write(&ref.directory, sizeof(ref.directory)); 208 // create the directory, if file creation is requested
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/haiku/src/add-ons/input_server/devices/wacom/ |
H A D | MasterServerDevice.cpp | 248 ino_t directory; local 252 && message->FindInt64("directory", (int64*)&directory) >= B_OK 255 entry_ref ref(device, directory, name); 265 // the directory that we're node monitoring, and even if it is,
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/haiku/src/add-ons/disk_systems/bfs/ |
H A D | BFSAddOn.cpp | 236 BDirectory directory; local 237 volume.GetRootDirectory(&directory); 239 path.SetTo(&directory, ".");
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/haiku/src/servers/registrar/ |
H A D | RecentEntries.cpp | 258 (*item)->ref.device, (*item)->ref.directory, (*item)->ref.name, 327 mapItem->first.device, mapItem->first.directory, 336 mapItem->first.device, mapItem->first.directory,
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/haiku/src/servers/index/ |
H A D | VolumeWatcher.cpp | 36 WatchNameHandler::EntryCreated(const char *name, ino_t directory, dev_t device, argument 39 entry_ref ref(device, directory, name); 46 WatchNameHandler::EntryRemoved(const char *name, ino_t directory, dev_t device, argument 49 entry_ref ref(device, directory, name); 94 msg->FindInt64("directory", &ref.directory);
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/haiku/headers/os/drivers/ |
H A D | fs_interface.h | 87 /* index directory & index operations */ 188 /* directory operations */ 203 /* attribute directory operations */ 354 extern status_t notify_entry_created(dev_t device, ino_t directory, 356 extern status_t notify_entry_removed(dev_t device, ino_t directory, 361 extern status_t notify_stat_changed(dev_t device, ino_t directory, ino_t node, 363 extern status_t notify_attribute_changed(dev_t device, ino_t directory, 367 dev_t device, ino_t directory, const char* name, 370 dev_t device, ino_t directory, const char* name, 373 dev_t device, ino_t directory, cons [all...] |
/haiku/src/apps/mediaconverter/ |
H A D | MediaConverterApp.cpp | 196 MediaConverterApp::_CreateOutputFile(BDirectory directory, argument 210 directory.GetEntry(&directoryEntry); 213 B_TRANSLATE("Selected directory not found. " 218 directory.SetTo("/boot/home"); 228 while (directory.Contains(name.String())) { 233 outEntry.SetTo(&directory, name.String()); 284 BDirectory directory = fWin->OutputDirectory(); local 286 outEntry = _CreateOutputFile(directory, &inRef, fileFormat);
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/haiku/src/system/kernel/ |
H A D | module.cpp | 204 ino_t directory; member in struct:Module::module_notification 245 void Notify(int32 opcode, dev_t device, ino_t directory, 266 void _Notify(int32 opcode, dev_t device, ino_t directory, 368 /* We store the loaded modules by directory path, and all known modules 929 // get next directory path from the stack 940 TRACE(("open directory at %s -> %p\n", path, iterator->current_dir)); 944 // the next directory on the stack 954 // get next entry from the current directory 1003 // find out if it's a directory or a file 1203 ino_t directory local 1565 _Notify(int32 opcode, dev_t device, ino_t directory, ino_t node, const char* name) argument 1667 Notify(int32 opcode, dev_t device, ino_t directory, ino_t node, const char* name) argument [all...] |
/haiku/src/kits/storage/ |
H A D | Volume.cpp | 107 // Writes the root directory of the volume referred to by this object into 108 // directory. 110 BVolume::GetRootDirectory(BDirectory *directory) const 113 status_t error = (directory && InitCheck() == B_OK ? B_OK : B_BAD_VALUE); 118 // init the directory 123 error = directory->SetTo(&ref); 217 // exists in the root directory and renames that entry, if it is indeed 220 // volume, but lives in a different directory).
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/haiku/src/tests/servers/app/newerClipping/drawing/ |
H A D | AccelerantHWInterface.cpp | 138 the first one listed in the directory). 145 DIR *directory = opendir("/dev/graphics"); local 146 if (!directory) 157 while (count < deviceNumber && (entry = readdir(directory)) != NULL) {
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/haiku/src/preferences/filetypes/ |
H A D | FileTypeWindow.cpp | 154 // Check if all entries have the same parent directory 156 BEntry directory; local 158 && entry.GetParent(&directory) == B_OK) { 159 if (directory != parent) {
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