Searched refs:directory (Results 126 - 150 of 287) sorted by relevance

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/haiku/headers/os/storage/
H A DFilePanel.h44 BMessenger* target = NULL, const entry_ref* directory = NULL,
/haiku/src/preferences/keymap/
H A DKeymapWindow.h45 BDirectory directory);
/haiku/src/add-ons/input_server/devices/keyboard/
H A DKeyboardInputDevice.h95 void _RecursiveScan(const char* directory);
/haiku/src/kits/tracker/
H A DEntryIterator.cpp364 CachedDirectoryEntryList::CachedDirectoryEntryList(const BDirectory& directory) argument
367 fDirectory(directory)
382 DirectoryEntryList::DirectoryEntryList(const BDirectory& directory) argument
384 fDirectory(directory)
H A DFavoritesMenu.cpp155 BDirectory* directory local
157 if (directory != NULL)
158 fContainer = new DirectoryEntryList(*directory);
H A DVirtualDirectoryManager.cpp266 = driverSettings.ParameterIterator("directory");
309 fLock("virtual directory manager")
440 buffer->d_pino = entryRef.directory;
459 // If not done yet, create a directory for the parent, where we can
522 " directory %" B_PRIdINO "\n"
526 rootEntryRef.device, rootEntryRef.directory, rootEntryRef.name,
538 _entryRef.directory = entryRef.directory;
676 // remove the directory for the child definition file
683 // unless this is the root directory, remov
815 ino_t directory = rootParameter.GetInt64ParameterValue("directory"); local
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/haiku/src/apps/haikudepot/util/
H A DStorageUtils.cpp130 HDERROR("the working directory at [%s] is not a directory",
142 /* This method will traverse the directory structure and will remove all of the
150 BDirectory directory(path.Path());
155 directory.GetNextEntry(&directoryEntry) != B_ENTRY_NOT_FOUND) {
187 /*! This function will delete all of the files in a directory except for the most
195 BDirectory directory(path.Path());
201 directory.GetNextEntry(&directoryEntry) != B_ENTRY_NOT_FOUND) {
250 * If the object is a directory then this value is also set to true.
294 It is assumed here that the directory containin
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/haiku/src/servers/package/
H A DVolume.cpp112 BDirectory directory;
114 if (directory.SetTo(&fNodeRef) == B_OK
115 && directory.GetEntry(&entry) == B_OK) {
206 // open the root directory
207 BDirectory directory; local
208 error = directory.SetTo(&fRootDirectoryRef);
210 ERROR("Volume::Init(): failed to open root directory: %s\n",
215 // get the directory path
217 error = directory.GetEntry(&entry);
224 ERROR("Volume::Init(): failed to get root directory pat
715 BDirectory directory; local
1003 BDirectory directory; local
1457 BDirectory directory; local
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H A DCommitTransactionHandler.cpp225 // Clean up the unused empty transaction directory for first boot
262 // move packages to activate back to transaction directory
265 // move packages to deactivate back to packages directory
272 // well as the creation of the old state directory.
321 // check the transaction directory name -- we only allow a simple
322 // subdirectory of the admin directory
330 " directory name: \"%s\"\n", transactionDirectoryName.String());
334 // open the directory
337 BDirectory directory; local
338 status_t error = _OpenPackagesSubDirectory(directoryPath, false, directory);
1636 BDirectory directory; local
1653 BDirectory directory; local
1936 _TagPackageEntriesRecursively(BDirectory& directory, const BString& value, bool nonDirectoriesOnly) argument
2002 _AssertEntriesAreEqual(const BEntry& entry, const BDirectory* directory) argument
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H A DRoot.cpp191 BDirectory directory; local
192 error = directory.SetTo(&fNodeRef);
194 ERROR("Root::Init(): failed to open directory: %s\n", strerror(error));
199 error = directory.GetEntry(&entry);
206 ERROR("Root::Init(): failed to get directory path: %s\n",
/haiku/src/apps/mail/
H A DQueryMenu.cpp140 int64 directory; local
144 && msg->FindInt64("directory", &directory) == B_OK
151 entry_ref ref(device, directory, name);
/haiku/src/add-ons/kernel/file_systems/userlandfs/kernel_add_on/
H A DKernelRequestHandler.cpp187 request->directory, name, request->node));
189 request->directory, name, request->node);
195 request->directory, name, request->node));
197 request->directory, name, request->node);
204 request->directory, name, request->node));
206 request->oldDirectory, oldName, request->directory, name,
215 request->directory, request->node, request->details);
223 request->directory, request->node, name,
307 request->directory, name, request->node));
309 request->token, request->device, request->directory, nam
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/haiku/src/kits/storage/disk_device/
H A DDiskSystemAddOnManager.cpp272 // get the add-on directory path
287 // open the directory and iterate through its entries
288 BDirectory directory;
289 error = directory.SetTo(path.Path());
294 while (directory.GetNextRef(&ref) == B_OK) {
/haiku/src/preferences/media/
H A DMidiSettingsView.cpp177 BDirectory directory(paths.StringAt(i).String());
179 if (directory.InitCheck() != B_OK)
181 while (directory.GetNextEntry(&entry) == B_OK) {
/haiku/src/apps/expander/
H A DExpanderSettings.cpp107 && read_data(file, ref.directory)
178 file.Write(&ref.directory, sizeof(ref.directory));
208 // create the directory, if file creation is requested
/haiku/src/add-ons/input_server/devices/wacom/
H A DMasterServerDevice.cpp248 ino_t directory; local
252 && message->FindInt64("directory", (int64*)&directory) >= B_OK
255 entry_ref ref(device, directory, name);
265 // the directory that we're node monitoring, and even if it is,
/haiku/src/add-ons/disk_systems/bfs/
H A DBFSAddOn.cpp236 BDirectory directory; local
237 volume.GetRootDirectory(&directory);
239 path.SetTo(&directory, ".");
/haiku/src/servers/registrar/
H A DRecentEntries.cpp258 (*item)->ref.device, (*item)->ref.directory, (*item)->ref.name,
327 mapItem->first.device, mapItem->first.directory,
336 mapItem->first.device, mapItem->first.directory,
/haiku/src/servers/index/
H A DVolumeWatcher.cpp36 WatchNameHandler::EntryCreated(const char *name, ino_t directory, dev_t device, argument
39 entry_ref ref(device, directory, name);
46 WatchNameHandler::EntryRemoved(const char *name, ino_t directory, dev_t device, argument
49 entry_ref ref(device, directory, name);
94 msg->FindInt64("directory", &ref.directory);
/haiku/headers/os/drivers/
H A Dfs_interface.h87 /* index directory & index operations */
188 /* directory operations */
203 /* attribute directory operations */
354 extern status_t notify_entry_created(dev_t device, ino_t directory,
356 extern status_t notify_entry_removed(dev_t device, ino_t directory,
361 extern status_t notify_stat_changed(dev_t device, ino_t directory, ino_t node,
363 extern status_t notify_attribute_changed(dev_t device, ino_t directory,
367 dev_t device, ino_t directory, const char* name,
370 dev_t device, ino_t directory, const char* name,
373 dev_t device, ino_t directory, cons
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/haiku/src/apps/mediaconverter/
H A DMediaConverterApp.cpp196 MediaConverterApp::_CreateOutputFile(BDirectory directory, argument
210 directory.GetEntry(&directoryEntry);
213 B_TRANSLATE("Selected directory not found. "
218 directory.SetTo("/boot/home");
228 while (directory.Contains(name.String())) {
233 outEntry.SetTo(&directory, name.String());
284 BDirectory directory = fWin->OutputDirectory(); local
286 outEntry = _CreateOutputFile(directory, &inRef, fileFormat);
/haiku/src/system/kernel/
H A Dmodule.cpp204 ino_t directory; member in struct:Module::module_notification
245 void Notify(int32 opcode, dev_t device, ino_t directory,
266 void _Notify(int32 opcode, dev_t device, ino_t directory,
368 /* We store the loaded modules by directory path, and all known modules
929 // get next directory path from the stack
940 TRACE(("open directory at %s -> %p\n", path, iterator->current_dir));
944 // the next directory on the stack
954 // get next entry from the current directory
1003 // find out if it's a directory or a file
1203 ino_t directory local
1565 _Notify(int32 opcode, dev_t device, ino_t directory, ino_t node, const char* name) argument
1667 Notify(int32 opcode, dev_t device, ino_t directory, ino_t node, const char* name) argument
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/haiku/src/kits/storage/
H A DVolume.cpp107 // Writes the root directory of the volume referred to by this object into
108 // directory.
110 BVolume::GetRootDirectory(BDirectory *directory) const
113 status_t error = (directory && InitCheck() == B_OK ? B_OK : B_BAD_VALUE);
118 // init the directory
123 error = directory->SetTo(&ref);
217 // exists in the root directory and renames that entry, if it is indeed
220 // volume, but lives in a different directory).
/haiku/src/tests/servers/app/newerClipping/drawing/
H A DAccelerantHWInterface.cpp138 the first one listed in the directory).
145 DIR *directory = opendir("/dev/graphics"); local
146 if (!directory)
157 while (count < deviceNumber && (entry = readdir(directory)) != NULL) {
/haiku/src/preferences/filetypes/
H A DFileTypeWindow.cpp154 // Check if all entries have the same parent directory
156 BEntry directory; local
158 && entry.GetParent(&directory) == B_OK) {
159 if (directory != parent) {

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