/haiku/headers/os/game/ |
H A D | SimpleGameSound.h | 32 virtual status_t Perform(int32 selector, void* data);
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H A D | StreamingGameSound.h | 40 virtual status_t Perform(int32 selector, void* data);
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/haiku/headers/os/interface/ |
H A D | Dragger.h | 58 virtual status_t Perform(perform_code code, void* data);
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H A D | ScrollBar.h | 91 virtual status_t Perform(perform_code d, void* arg);
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H A D | PictureButton.h | 79 virtual status_t Perform(perform_code code, void* data);
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H A D | Alert.h | 91 virtual status_t Perform(perform_code d, void* arg);
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H A D | TabView.h | 31 virtual status_t Perform(uint32 d, void* arg); 117 virtual status_t Perform(perform_code d, void* arg);
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H A D | Layout.h | 65 virtual status_t Perform(perform_code d, void* arg);
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H A D | GridLayout.h | 64 virtual status_t Perform(perform_code d, void* arg);
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/haiku/src/apps/mediaplayer/playlist/ |
H A D | ImportPLItemsCommand.cpp | 116 ImportPLItemsCommand::Perform() function in class:ImportPLItemsCommand
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H A D | RandomizePLItemsCommand.cpp | 86 RandomizePLItemsCommand::Perform() function in class:RandomizePLItemsCommand
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H A D | MovePLItemsCommand.cpp | 109 MovePLItemsCommand::Perform() function in class:MovePLItemsCommand
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H A D | PlaylistListView.cpp | 485 fCommandStack->Perform(new (nothrow) MovePLItemsCommand(fPlaylist, 493 fCommandStack->Perform(new (nothrow) CopyPLItemsCommand(fPlaylist, 528 if (fCommandStack->Perform(new (nothrow) ImportPLItemsCommand(fPlaylist, 565 fCommandStack->Perform(new (nothrow) RandomizePLItemsCommand(fPlaylist, 591 fCommandStack->Perform(new (nothrow) RemovePLItemsCommand(fPlaylist,
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/haiku/src/apps/icon-o-matic/shape/commands/ |
H A D | FreezeTransformationCommand.cpp | 80 // Perform 82 FreezeTransformationCommand::Perform() function in class:FreezeTransformationCommand
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H A D | InsertPointCommand.cpp | 53 // Perform 55 InsertPointCommand::Perform() function in class:InsertPointCommand
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H A D | SplitPointsCommand.cpp | 88 // Perform 90 SplitPointsCommand::Perform() function in class:SplitPointsCommand
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/haiku/src/apps/icon-o-matic/gui/ |
H A D | TransformerListView.cpp | 216 fCommandStack->Perform(command); 289 fCommandStack->Perform(command); 323 fCommandStack->Perform(command); 348 fCommandStack->Perform(command);
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/haiku/src/kits/game/ |
H A D | PushGameSound.cpp | 129 BPushGameSound::Perform(int32 selector, void *data) function in class:BPushGameSound 131 return BStreamingGameSound::Perform(selector, data);
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/haiku/src/kits/interface/ |
H A D | GroupLayout.cpp | 338 BGroupLayout::Perform(perform_code code, void* _data) function in class:BGroupLayout 340 return BTwoDimensionalLayout::Perform(code, _data);
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H A D | CardLayout.cpp | 338 BCardLayout::Perform(perform_code d, void* arg) function in class:BCardLayout 340 return BAbstractLayout::Perform(d, arg);
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H A D | CheckBox.cpp | 399 BCheckBox::Perform(perform_code code, void* _data) function in class:BCheckBox 455 return BControl::Perform(code, _data); 576 box->Perform(PERFORM_CODE_LAYOUT_INVALIDATED, &data);
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H A D | Control.cpp | 474 BControl::Perform(perform_code code, void* _data) function in class:BControl 530 return BView::Perform(code, _data); 598 return control->Perform(PERFORM_CODE_SET_ICON, &data);
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H A D | StringView.cpp | 500 // #pragma mark - Perform 504 BStringView::Perform(perform_code code, void* _data) function in class:BStringView 563 return BView::Perform(code, _data); 636 view->Perform(PERFORM_CODE_LAYOUT_INVALIDATED, &data);
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/haiku/src/kits/support/ |
H A D | Archivable.cpp | 353 BArchivable::Perform(perform_code d, void* arg) function in class:BArchivable 829 archivable->Perform(PERFORM_CODE_ALL_UNARCHIVED, &performData); 842 archivable->Perform(PERFORM_CODE_ALL_ARCHIVED, &performData); 857 archivable->Perform(PERFORM_CODE_ALL_UNARCHIVED, &performData); 870 archivable->Perform(PERFORM_CODE_ALL_ARCHIVED, &performData);
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/haiku/headers/os/app/ |
H A D | Application.h | 98 virtual status_t Perform(perform_code d, void* arg);
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