/haiku/src/apps/debugger/user_interface/gui/value/ |
H A D | TableCellValueRendererUtils.cpp | 40 x = rect.left + kTextMargin; 44 x = rect.left + (rect.Width() - view->StringWidth(string)) / 2;
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/haiku/docs/interface_guidelines/docbook-css/ |
H A D | styles.css | 37 * Sectioning elements that may contain paragraph-level elements get left/right 43 margin-left:10%; 52 margin-left: 15%; 65 margin-left:0; 86 margin-left:5%; 91 margin-left:7.5%; 96 margin-left:10%; 101 margin-left:10%; 277 padding-left: .2em; 281 border-left [all...] |
/haiku/src/apps/haikudepot/util/ |
H A D | RatingUtils.cpp | 66 rect.left = ceilf(rect.left + (value / 5.0f) * rect.Width());
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/haiku/src/tests/add-ons/print/pdf/bezierbounds/ |
H A D | BezierBounds.cpp | 39 bounds.left = min_c(bounds.left, points->x);
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/haiku/src/kits/interface/ |
H A D | ControlLook.cpp | 80 dest.left = dest.right = points[0].x; 83 dest.left = std::min(dest.left, points[i].x); 88 dest.left = floorf(dest.left); 113 float left, top, right, bottom; local 114 GetBackgroundInsets(backgroundType, flags, left, top, right, bottom); 116 _left += left;
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H A D | HaikuControlLook.cpp | 384 nonfilledRect.left = progressPosition; 402 if (nonfilledRect.left < nonfilledRect.right) { 403 // shadow from fill bar, or left border 410 nonfilledRect.left++; 587 view->AddLine(BPoint(rect.left + 1, rect.bottom), 593 view->AddLine(BPoint(rect.left, rect.top + 1), 594 BPoint(rect.left, rect.bottom), borderColor); 596 view->AddLine(BPoint(rect.left, rect.top), 597 BPoint(rect.left, rect.bottom), highlightColor); 601 view->AddLine(BPoint(rect.left, rec 2692 _DrawFrame(BView* view, BRect& rect, const rgb_color& left, const rgb_color& top, const rgb_color& right, const rgb_color& bottom, uint32 borders) argument 2701 BPoint(rect.left, rect.top), left); local 2728 _DrawFrame(BView* view, BRect& rect, const rgb_color& left, const rgb_color& top, const rgb_color& right, const rgb_color& bottom, const rgb_color& rightTop, const rgb_color& leftBottom, uint32 borders) argument 2753 BPoint(rect.left, rect.bottom - 1), left); local [all...] |
/haiku/src/tests/kits/game/direct_window_test/ |
H A D | StarWindow.cpp | 324 window_area = (info->window_bounds.right-info->window_bounds.left+1)* 334 cx = (info->window_bounds.right+info->window_bounds.left+1)/2; 339 clipping_bound.left = info->clip_bounds.left - cx; 348 clipping_list[i].left = info->clip_list[i].left - cx; 360 * info->window_bounds.top + info->window_bounds.left 363 // are needed to avoid an overflow when info->window_bounds.left 385 deltax = cx_old - (cx - info->window_bounds.left); 397 if ((x < clipping_bound.left) || ( [all...] |
/haiku/headers/libs/alm/ |
H A D | Area.h | 59 void SetLeft(BReference<XTab> left); 75 void GetInsets(float* left, float* top, float* right, 84 void SetInsets(float left, float top, float right, 86 void SetLeftInset(float left); 107 XTab* left, YTab* top, XTab* right,
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/haiku/src/apps/icon-o-matic/generic/gui/popup_control/ |
H A D | PopupControl.cpp | 102 frame.right = frame.left + dest.Width(); 114 if (frame.left < dest.left) 115 hOffset = dest.left - frame.left;
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/haiku/src/apps/switcher/ |
H A D | PanelWindow.cpp | 114 from.x = screenFrame.left 122 from.x = screenFrame.left - Bounds().Width(); 123 to.x = screenFrame.left; 152 // Hide the window once the mouse left its frame 168 frame.left = screenFrame.left;
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/haiku/src/apps/icon-o-matic/generic/gui/ |
H A D | Group.cpp | 79 r.left -= fSpacing; 81 r.right = r.left + child->Bounds().Width() + 2 * fSpacing; 83 r.left = r.right + 1.0 - fSpacing; 131 frame.left = (frame.left + frame.right) / 2.0 - view->Bounds().Width() / 2.0;
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/haiku/src/tests/kits/interface/ |
H A D | SliderTest.cpp | 34 rect.right = rect.left + view->Bounds().Width() + 10; 54 rect.right = rect.left + 250; 91 rect.right = rect.left + 100; 103 rect.left = 270; 104 rect.right = rect.left + 30;
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H A D | ControlLookTest.cpp | 86 MovePenTo(r1.left + 5, r1.top + 15); 97 MovePenTo(r1.left + 5, r1.top + 15); 108 MovePenTo(r1.left + 5, r1.top + 15); 121 MovePenTo(r1.left + 5, r1.top + 15); 132 MovePenTo(r1.left + 5, r1.top + 15);
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/haiku/headers/private/shared/ |
H A D | Variant.h | 42 inline BVariant(float left, float top, float right, 65 inline void SetTo(float left, float top, float right, 135 void _SetTo(float left, float top, float right, 163 float left; member in struct:BVariant::__anon1170::__anon1171 249 _SetTo(value.left, value.top, value.right, value.bottom); 253 BVariant::BVariant(float left, float top, float right, float bottom) argument 255 _SetTo(left, top, right, bottom); 399 _SetTo(value.left, value.top, value.right, value.bottom); 404 BVariant::SetTo(float left, float top, float right, float bottom) argument 407 _SetTo(left, to [all...] |
/haiku/src/tests/kits/device/stickit_BJoystick/ |
H A D | JoystickWindow.cpp | 111 r.left = 105; 112 r.right = r.left + 30; 120 AddLine(BPoint(r.left+10, r.top), BPoint(r.left+10, r.bottom), 122 AddLine(BPoint(r.left+20, r.top), BPoint(r.left+20, r.bottom), 124 AddLine(BPoint(r.left, r.top+10), BPoint(r.right, r.top+10), 126 AddLine(BPoint(r.left, r.top+20), BPoint(r.right, r.top+20), 129 curHatRect.Set(r.left, r.top, r.left [all...] |
/haiku/src/add-ons/decorators/FlatDecorator/ |
H A D | FlatDecorator.cpp | 102 rect.left, rect.top, rect.right, rect.bottom)); 274 STRACE(("_DrawFrame(%f,%f,%f,%f)\n", rect.left, rect.top, 293 // left 299 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.top + i), 300 BPoint(r.left + i, r.bottom - i), colors[i]); 303 fDrawingEngine->StrokeLine(BPoint(r.left, r.top), 304 BPoint(r.left, r.top + 4), colors[6]); 313 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.bottom - i), 341 fDrawingEngine->StrokeLine(BPoint(r.left + 1, r.top + i), 346 fDrawingEngine->StrokeLine(BPoint(r.left [all...] |
/haiku/src/tests/servers/app/newerClipping/ |
H A D | WindowLayer.cpp | 191 region->Set(BRect(fFrame.left - 4, fFrame.top - 4, 194 region->Include(BRect(fFrame.left - 4, fFrame.top - 20, 195 ceilf((fFrame.left + fFrame.right) / 2), fFrame.top - 5)); 203 fBorderRegion.Set(BRect(fFrame.left - 4, fFrame.top - 20, 204 ceilf((fFrame.left + fFrame.right) / 2), fFrame.top - 5)); 205 fBorderRegion.Include(BRect(fFrame.left - 4, fFrame.top - 4, 207 fBorderRegion.Include(BRect(fFrame.left - 4, fFrame.top, 208 fFrame.left - 1, fFrame.bottom)); 211 fBorderRegion.Include(BRect(fFrame.left - 4, fFrame.bottom + 1, 509 // what is left visibl [all...] |
/haiku/headers/libs/agg/ |
H A D | agg_rasterizer_compound_aa.h | 48 int16 left, right; member in struct:agg::cell_style_aa 56 left = -1; 62 left = c.left; 68 return (ex - x) | (ey - y) | (left - c.left) | (right - c.right); 130 void styles(int left, int right); 336 void rasterizer_compound_aa<Clip>::styles(int left, int right) argument 340 cell.left = (int16)left; [all...] |
/haiku/src/kits/tracker/ |
H A D | TextWidget.cpp | 137 result.left = column->Offset() + poseLoc.x; 138 result.right = result.left + column->Width(); 160 result.left = poseLoc.x; 161 result.right = result.left + viewWidth; 165 result.left = poseLoc.x 167 if (result.left < 0) 168 result.left = 0; 170 result.right = result.left + viewWidth; 175 result.left = result.right - viewWidth; 176 if (result.left < [all...] |
/haiku/src/preferences/keymap/ |
H A D | ModifierKeysWindow.cpp | 331 ModifierKeysWindow::_MarkMenuItem(const char* role, BPopUpMenu* menu, uint32 left, uint32 right) argument 340 // mark Caps Lock on Caps Lock role if either left or right is caps 341 // otherwise mark Caps Lock if left side is caps 343 if (strcmp(role, "caps lock") == 0 && (left == capsKey || right == capsKey)) 345 else if (left == capsKey) 347 } else if (left == leftKey && right == rightKey) 454 int32 testLeft, testRight, left, right; local 495 left = kUnset; 500 left = fCurrentMap->caps_key; 505 left [all...] |
/haiku/src/add-ons/decorators/MacDecorator/ |
H A D | MacDecorator.cpp | 68 frame.left, frame.top, frame.right, frame.bottom)); 222 fTitleBarRect.Set(fFrame.left - fBorderWidth, 224 ((fFrame.right - fFrame.left) < 32.0 ? 225 fFrame.left + 32.0 : fFrame.right) + fBorderWidth, 235 tab->zoomRect.left = tab->zoomRect.right - 12; 242 tab->closeRect.OffsetTo(fTitleBarRect.left + 4, 253 if (tab->truncatedTitleLength < (tab->zoomRect.left 256 tab->textOffset = int(((tab->zoomRect.left - 5) 260 // now make it the offset from fTabRect.left 262 - fTitleBarRect.left); 522 float left; local [all...] |
/haiku/src/servers/app/drawing/ |
H A D | HWInterface.cpp | 400 // offset to left top pixel in source buffer (always B_RGBA32) 401 uint8* srcOffset = src + r.top * srcBPR + r.left * 4; 402 _CopyToFront(srcOffset, srcBPR, r.left, r.top, r.right, r.bottom); 475 BRect backupArea(fCursorAreaBackup->left, fCursorAreaBackup->top, 554 int32 width = area.right - area.left + 1; 569 src += area.top * srcBPR + area.left * 4; 576 // same for diff between area.left and cf.left 578 + (area.left - (int32)floorf(cf.left)) * 691 int32 left = x; local 713 int32 left = x; local 736 int32 left = x; local 759 int32 left = x; local 798 int32 left = x; local 836 int32 left = x; local [all...] |
/haiku/src/tests/servers/app/bitmap_drawing/ |
H A D | main.cpp | 200 BRect topOfBitmap(updateRect.left, updateRect.top, updateRect.right, fBitmapRect.top - 1); 204 BRect leftOfBitmap(updateRect.left, fBitmapRect.top, fBitmapRect.left - 1, fBitmapRect.bottom); 212 BRect bottomOfBitmap(updateRect.left, fBitmapRect.bottom + 1, updateRect.right, updateRect.bottom); 302 fBitmapRect.Set(fBitmapRect.left + offset.x, 308 fBitmapRect.Set(fBitmapRect.left, 314 fBitmapRect.Set(fBitmapRect.left + offset.x, 320 fBitmapRect.Set(fBitmapRect.left, 326 fBitmapRect.Set(fBitmapRect.left + offset.x, 332 fBitmapRect.Set(fBitmapRect.left, [all...] |
/haiku/src/servers/app/ |
H A D | WorkspacesView.cpp | 149 frame.left = frame.left * factor; 158 frame.OffsetTo(rintf(frame.left + workspaceFrame.left), 219 if (tabFrame.left < frame.left) { 221 tabFrame.left = frame.left; 222 tabFrame.right = tabFrame.left + width; 225 // Shift the tab left 567 float left = rintf((where.x - workspaceFrame.left - fLeftTopOffset.x) local [all...] |
/haiku/src/apps/pulse/ |
H A D | MiniPulseView.cpp | 74 float top = 1, left = 1; local 77 float right = bar_width + left; 95 StrokeRect(BRect(left - 1, top - 1, right + 1, bottom + 1)); 98 FillRect(BRect(left, top, right, top + idle_height - 1)); 101 FillRect(BRect(left, bottom - bar_height, right, bottom - bar_height)); 104 FillRect(BRect(left, bottom - bar_height + 1, right, bottom)); 106 left += bar_width + 2;
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