Searched refs:Thread (Results 101 - 125 of 229) sorted by relevance

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/haiku/headers/private/debugger/controllers/
H A DThreadHandler.h15 #include "model/Thread.h"
39 ThreadHandler(::Thread* thread, Worker* worker,
48 ::Thread* GetThread() const { return fThread; }
125 ::Thread* fThread;
/haiku/src/apps/debugger/user_interface/report/
H A DReportUserInterface.cpp162 ::Thread* thread = fTeam->ThreadByID(fTargetThread);
216 ::Thread* thread = event.GetThread();
230 ::Thread* thread = event.GetThread();
/haiku/src/kits/tracker/
H A DStatusWindow.h125 thread_id Thread() const;
192 BStatusView::Thread() const function in class:BPrivate::BStatusView
/haiku/src/apps/debuganalyzer/gui/thread_window/
H A DThreadWindow.cpp27 get_window_name(Model::Thread* thread)
30 snprintf(buffer, sizeof(buffer), "Thread: %s (%" B_PRId32 ")",
37 Model::Thread* thread)
/haiku/src/system/kernel/
H A Dsignal.cpp754 /*! Updates the given thread's Thread::flags field according to what signals are
759 update_thread_signals_flag(Thread* thread)
769 /*! Updates the current thread's Thread::flags field according to what signals
780 /*! Updates all of the given team's threads' Thread::flags fields according to
787 for (Thread* thread = team->thread_list; thread != NULL;
806 notify_debugger(Thread* thread, Signal* signal, struct sigaction& handler,
842 After dequeuing the signal the Thread::flags field of the affected threads
854 dequeue_thread_or_team_signal(Thread* thread, sigset_t nonBlocked,
873 setup_signal_frame(Thread* thread, struct sigaction* action, Signal* signal,
932 handle_signals(Thread* threa
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H A DUserEvent.cpp171 ThreadSignalEvent::ThreadSignalEvent(Thread* thread, EventSignal* signal)
180 ThreadSignalEvent::Create(Thread* thread, uint32 signalNumber, int32 signalCode,
/haiku/src/libs/print/libprint/
H A DDialogWindow.cpp39 reply.AddInt32("thread_id", Thread());
/haiku/src/system/kernel/arch/x86/paging/
H A DX86VMTranslationMap.cpp98 Thread* thread = thread_get_current_thread();
/haiku/src/system/kernel/arch/arm/paging/
H A DARMVMTranslationMap.cpp98 Thread* thread = thread_get_current_thread();
/haiku/src/apps/midiplayer/
H A DScopeView.h49 int32 Thread();
H A DScopeView.cpp108 return ((ScopeView*) data)->Thread();
113 ScopeView::Thread() function in class:ScopeView
/haiku/src/system/kernel/arch/m68k/paging/
H A DM68KVMTranslationMap.cpp98 Thread* thread = thread_get_current_thread();
/haiku/src/system/kernel/arch/ppc/paging/
H A DPPCVMTranslationMap.cpp98 Thread* thread = thread_get_current_thread();
/haiku/src/system/kernel/arch/riscv64/
H A Dasm_offsets.cpp33 // struct Thread
34 DEFINE_OFFSET_MACRO(THREAD, Thread, arch_info);
/haiku/src/tests/kits/storage/testapps/
H A DNodeMonitorTest.cpp92 wait_for_thread(looper.Thread(), &status);
/haiku/src/apps/debugger/user_interface/cli/commands/
H A DCliStackTraceCommand.cpp35 Thread* thread = context.CurrentThread();
/haiku/src/system/kernel/arch/m68k/
H A Darch_debug.cpp82 print_stack_frame(Thread *thread, addr_t ip, addr_t framePointer,
122 Thread *thread;
132 thread = Thread::GetDebug(id);
265 arch_debug_contains_call(Thread *thread, const char *symbol,
286 Thread* thread = thread_get_current_thread();
/haiku/src/system/kernel/debug/
H A Dsystem_profiler.cpp73 virtual void ThreadEnqueuedInRunQueue(Thread* thread);
74 virtual void ThreadRemovedFromRunQueue(Thread* thread);
75 virtual void ThreadScheduled(Thread* oldThread,
76 Thread* newThread);
89 bool _ThreadAdded(Thread* thread);
90 bool _ThreadRemoved(Thread* thread);
201 Thread* volatile fWaitingProfilerThread;
224 Thread* profilerThread = fWaitingProfilerThread;
488 while (Thread* thread = iterator.Next()) {
520 Thread* threa
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/haiku/src/kits/debugger/model/
H A DTeam.cpp105 while (Thread* thread = fThreads.RemoveHead())
128 Team::AddThread(Thread* thread)
137 Team::AddThread(const ThreadInfo& threadInfo, Thread** _thread)
139 Thread* thread = new(std::nothrow) Thread(this, threadInfo.ThreadID());
160 Team::RemoveThread(Thread* thread)
170 Thread* thread = ThreadByID(threadID);
180 Thread*
184 Thread* thread = it.Next();) {
693 Team::NotifyThreadStateChanged(Thread* threa
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/haiku/src/system/kernel/scheduler/
H A Dscheduling_analysis.cpp66 struct Thread : HashObject, scheduling_analysis_thread { struct in namespace:SchedulingAnalysis
72 Thread(thread_id id) function in struct:SchedulingAnalysis::Thread
222 size_t maxObjectSize = max_c(max_c(sizeof(Thread), sizeof(WaitObject)),
284 Thread* ThreadFor(thread_id id) const
286 return dynamic_cast<Thread*>(Lookup(ThreadKey(id)));
303 Thread* thread = ThreadFor(id);
305 void* memory = Allocate(sizeof(Thread));
309 thread = new(memory) Thread(id);
387 status_t AddThreadWaitObject(Thread* thread, uint32 type, void* object)
444 sizeof(Thread*) * fAnalysi
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/haiku/src/bin/debug/profile/
H A Dprofile.cpp55 class Thread;
177 Thread* thread = new(std::nothrow) Thread(threadID, name, team);
209 if (Thread* thread = FindThread(threadID)) {
224 Thread* FindThread(thread_id threadID) const
226 for (int32 i = 0; Thread* thread = fThreads.ItemAt(i); i++) {
238 Thread* ThreadAt(int32 index) const
392 status_t _CreateThreadProfileResult(Thread* thread)
494 BObjectList<Thread> fThreads;
592 if (Thread* threa
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/haiku/src/apps/debugger/user_interface/gui/expression_eval_window/
H A DExpressionEvaluationWindow.cpp25 #include "Thread.h"
240 StackFrame* frame, ::Thread* thread)
270 .Add((fThreadList = new BMenuField("threadList", "Thread:",
271 new BMenu("Thread"))))
374 ::Thread* thread = fTeam->ThreadByID(threadID);
430 ::Thread* thread = fTeam->ThreadByID(threadID);
446 ::Thread* thread = fTeam->ThreadByID(threadID);
472 ::Thread* thread = it.Next();) {
544 ExpressionEvaluationWindow::_CreateThreadMenuItem(::Thread* thread,
/haiku/src/apps/debugger/user_interface/cli/
H A DCliContext.cpp32 Event(int type, ::Thread* thread = NULL, TeamMemoryBlock* block = NULL,
50 ::Thread* GetThread() const
78 BReference< ::Thread> fThreadReference;
234 CliContext::SetCurrentThread(::Thread* thread)
429 ::Thread* thread = fTeam->ThreadByID(threadID);
443 ::Thread* thread = fTeam->ThreadByID(threadID);
/haiku/src/apps/debuganalyzer/gui/main_window/
H A DThreadsPage.cpp39 Model::Thread* thread = fModel->ThreadAt(rowIndex);
193 Model::Thread* thread = fModel->ThreadAt(rowIndex);
/haiku/headers/private/debugger/user_interface/
H A DUserInterface.h29 class Thread;
179 ::Thread* thread = NULL) = 0;

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