Searched refs:top (Results 351 - 375 of 658) sorted by relevance

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/haiku/src/preferences/keymap/
H A DKeyboardLayoutView.cpp757 bottomLeft.top = floorf(rect.top
762 topLeft.bottom = bottomLeft.top;
769 bottomRight.top = bottomLeft.top;
772 // draw top left corner
782 // draw top right corner
802 bottomLeft.top -= 2;
830 float rectTop = rect.top;
831 rect.top
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/haiku/src/kits/interface/
H A DListView.cpp216 itemFrame.bottom = itemFrame.top + ceilf(item->Height()) - 1;
221 itemFrame.top = itemFrame.bottom + 1;
741 // If where is above top, scroll to the first item,
743 if (where.y < Bounds().top)
1237 if (itemFrame.top < bounds.top)
1249 if (itemFrame.top < Bounds().top
1251 ScrollBy(0, itemFrame.top - Bounds().top);
2109 float top = (start == 0) ? 0.0 : ItemAt(start - 1)->Bottom() + 1.0; local
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H A DStringItem.cpp93 frame.top + fBaselineOffset);
/haiku/src/tests/servers/app/newClipping/
H A DLayer.cpp51 rect->OffsetBy(fFrame.left, fFrame.top);
63 reg->OffsetBy(fFrame.left, fFrame.top);
240 newFrame.top += 0.0f;
242 newFrame.top += y;
244 newFrame.top += y/2;
347 fFrame.Set(fFrame.left, fFrame.top, fFrame.right+dx, fFrame.bottom+dy);
412 // fFrame.Set(fFrame.left+dx, fFrame.top+dy, fFrame.right+dx, fFrame.bottom+dy);
/haiku/src/apps/launchbox/
H A DMainWindow.cpp250 origin.y = Frame().top - 10 - size.height;
555 // nearest to top or bottom border
557 fBorderDist = frame.top - screenFrame.top;
572 frame.top + frame.Height() / 2.0);
585 // top or bottom border
587 offset.y = (screenFrame.top + fBorderDist) - frame.top;
/haiku/src/kits/tracker/infowindow/
H A DHeaderView.cpp84 SetExplicitSize(BSize(B_SIZE_UNSET, fIconRect.Width() + 2 * fIconRect.top));
96 fTitleRect.top = 0;
103 fIconRect.top + ((fIconRect.Height() - fTitleRect.Height()) / 2));
350 offsetPoint.y = where.y - fIconRect.top;
367 offsetPoint.y = fClickPoint.y - fIconRect.top;
473 + hIconOffset, fClickPoint.y - fIconRect.top), this);
/haiku/src/apps/haikudepot/ui/
H A DRatePackageWindow.cpp72 Target()->MoveTo(innerFrame.left, innerFrame.top);
80 rect.top -= 1;
83 vScrollBar->MoveTo(rect.left, rect.top);
89 rect.top = rect.bottom + 1;
90 rect.bottom = rect.top + hScrollBar->Bounds().Height();
94 hScrollBar->MoveTo(rect.left, rect.top);
/haiku/src/add-ons/media/media-add-ons/radeon/
H A DRadeon.h297 CRadeonRect(int left, int top, int right, int bottom);
319 void SetTo(int left, int top, int right, int bottom);
321 void MoveTo(int left, int top);
/haiku/src/add-ons/network_settings/dialup/
H A DPPPoEAddon.cpp245 rect.top = rect.bottom + 5;
246 rect.bottom = rect.top + 20;
252 rect.bottom = rect.top + 15;
/haiku/src/system/libroot/posix/musl/math/
H A Dpow.c169 uint64_t ki, idx, top, sbits; local
215 top = (ki + sign_bias) << (52 - EXP_TABLE_BITS);
218 sbits = T[idx + 1] + top;
/haiku/src/apps/cortex/MediaRoutingView/
H A DMediaWire.cpp143 wireFrame.top = so.y < eo.y ? so.y : eo.y;
288 m_frame.top = m_startPoint.y < m_endOffset.y ? m_startPoint.y - 2.0 : m_endOffset.y - 2.0;
309 m_frame.top = m_startPoint.y < m_endOffset.y ? m_startPoint.y - 2.0 : m_endOffset.y - 2.0;
/haiku/src/apps/pulse/
H A DConfigView.cpp79 rect.top = rect.bottom + 10.0f;
80 rect.bottom = rect.top + 15.0f;
135 rect.top = fActiveButton->Frame().bottom + 5.0f;
/haiku/src/libs/icon/shape/
H A DShape.cpp432 double left, top, right, bottom; local
438 &left, &top, &right, &bottom);
440 BRect bounds(left, top, right, bottom);
/haiku/src/apps/cortex/DiagramView/
H A DDiagramItem.h129 { MoveBy(point.x - Frame().left, point.y - Frame().top, updateRegion); }
/haiku/src/apps/debuganalyzer/gui/chart/
H A DChart.h82 void SetFrame(float left, float top, float right,
/haiku/src/apps/icon-o-matic/generic/property/view/specific_properties/
H A DBoolValueView.cpp72 float centerY = floorf(Bounds().top + height / 2.0);
/haiku/src/apps/musiccollection/
H A DMusicFileListView.h91 BPoint pt(where.x + itemFrame.left, where.y - itemFrame.top);
/haiku/src/tests/kits/game/set_mouse_position_test/
H A Dtest_mouse.cpp117 height = int32(screenBounds.bottom - screenBounds.top) - 5;
/haiku/src/tests/kits/interface/menu/menuworld/
H A DMenuView.cpp68 float fButton_y = m_pHideUserCheck->Frame().top;
108 float fEdit_left = 20.0f, fEdit_bottom = m_pHideUserCheck->Frame().top - 20;
119 r.top = 20.0f;
123 r.bottom = r.top + 100 - B_H_SCROLL_BAR_HEIGHT;
199 // scrollview and outline list view on top & bottom
/haiku/src/tests/servers/app/newerClipping/
H A Dmain.cpp347 fDesktop->SetOffset(info->window_bounds.left, info->window_bounds.top);
384 f.bottom = f.top + f.Height() / 3 - 3;
387 // top row of views
407 f.bottom = f.top + f.Height() / 3 - 3;
429 f.bottom = f.top + f.Height() / 3 - 3;
/haiku/src/apps/patchbay/
H A DMidiEventMeter.cpp103 cell.bottom = cell.top + (cell.Height() + 1) / 5;
/haiku/src/servers/app/stackandtile/
H A DSATWindow.cpp92 fWindowArea->LeftTopCrossing()->HorizontalTab()->SetPosition(frame.top);
324 frame.top -= decorator->BorderWidth() + decorator->TabHeight() + 1;
511 if (mousePosition.y < tabRect.bottom && mousePosition.y > tabRect.top
529 if (y != 0 && mousePosition.y > frame.top
/haiku/src/apps/expander/
H A DDirectoryFilePanel.cpp77 rect.top = rect.bottom - 35;
/haiku/headers/os/interface/
H A DRegion.h21 int32 top; member in struct:__anon1
/haiku/src/add-ons/accelerants/matrox/engine/
H A Dmga_acc.c207 moved acceleration 'top-level' routines to be integrated in the engine:
225 /* find where the top and bottom are */
292 /* find where the top and bottom are */
385 ACCW_YDSTLEN(list[i].top, ((list[i].bottom - list[i].top) + 1));
458 ACCW_YDSTLEN(list[i].top, ((list[i].bottom - list[i].top) + 1));
461 /* start the invert (top nibble is c is clipping enabled) */
475 // *dma++= (list[i].top << 16) | ((list[i].bottom - list[i].top)
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