Searched refs:threadID (Results 26 - 50 of 58) sorted by relevance

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/haiku/headers/private/kernel/
H A Duser_debugger.h265 void user_debug_thread_created(thread_id threadID);
266 void user_debug_thread_deleted(team_id teamID, thread_id threadID, status_t status);
H A Dksignal.h216 status_t send_signal_to_thread_id(thread_id threadID, const Signal& signal,
H A Dthread.h153 status_t _user_cancel_thread(thread_id threadID, void (*cancelFunction)(int));
/haiku/headers/private/debugger/controllers/
H A DTeamDebugger.h53 thread_id threadID, int argc,
91 virtual void ThreadActionRequested(thread_id threadID,
242 ThreadHandler* _GetThreadHandler(thread_id threadID);
/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DTeamWindow.h194 void _HandleThreadStateChanged(thread_id threadID);
195 void _HandleCpuStateChanged(thread_id threadID);
196 void _HandleStackTraceChanged(thread_id threadID);
H A DTeamWindow.cpp690 int32 threadID; local
691 if (message->FindInt32("thread", &threadID) != B_OK)
694 _HandleThreadStateChanged(threadID);
699 int32 threadID; local
700 if (message->FindInt32("thread", &threadID) != B_OK)
703 _HandleCpuStateChanged(threadID);
709 int32 threadID; local
710 if (message->FindInt32("thread", &threadID) != B_OK)
713 _HandleStackTraceChanged(threadID);
1792 TeamWindow::_HandleThreadStateChanged(thread_id threadID) argument
1837 _HandleCpuStateChanged(thread_id threadID) argument
1848 _HandleStackTraceChanged(thread_id threadID) argument
[all...]
/haiku/src/kits/debugger/target_host_interface/local/
H A DLocalTargetHostInterface.cpp146 LocalTargetHostInterface::Attach(team_id teamID, thread_id threadID, argument
149 if (teamID < 0 && threadID < 0)
155 error = get_thread_info(threadID, &threadInfo);
/haiku/src/kits/debugger/controllers/
H A DTeamDebugger.cpp327 TeamDebugger::Init(DebuggerInterface* interface, thread_id threadID, int argc, argument
537 if (threadID >= 0 && !fDebuggerInterface->IsPostMortem()) {
547 debug_thread(threadID);
576 int32 threadID; local
578 if (message->FindInt32("thread", &threadID) != B_OK)
584 if (ThreadHandler* handler = _GetThreadHandler(threadID)) {
871 int32 threadID; local
872 if (message->FindInt32("thread", &threadID) != B_OK)
875 if (ThreadHandler* handler = _GetThreadHandler(threadID)) {
883 int32 threadID; local
895 int32 threadID; local
1093 ThreadActionRequested(thread_id threadID, uint32 action, target_addr_t address) argument
2396 _GetThreadHandler(thread_id threadID) argument
[all...]
/haiku/src/bin/debug/strace/
H A Dstrace.cpp750 thread_id threadID = -1; local
753 || !get_id(*programArgs, (traceTeam ? teamID : threadID))) {
755 threadID = load_program(programArgs, programArgCount, traceLoading);
756 if (threadID < 0) {
758 programArgs[0], strerror(threadID));
766 status_t error = get_thread_info(threadID, &threadInfo);
769 ": %s\n", kCommandName, threadID, strerror(error));
801 if (threadID >= 0) {
808 if (set_thread_debugging_flags(nubPort, threadID, threadDebugFlags)
814 resume_thread(threadID);
[all...]
/haiku/src/apps/debuganalyzer/gui/thread_window/
H A DActivityPage.cpp69 thread_id threadID = fModel->GetThread()->ID(); local
103 if (event->thread == threadID) {
162 if (event->thread == threadID) {
/haiku/src/apps/debuganalyzer/model_loader/
H A DModelLoader.h110 thread_id threadID);
H A DModelLoader.cpp291 inline ExtendedThreadSchedulingState* LookupThread(thread_id threadID) const
294 = Model::SchedulingState::LookupThread(threadID);
1250 ModelLoader::_AddUnknownThread(thread_id threadID) argument
1265 event->thread = threadID;
1267 threadID);
/haiku/src/bin/debug/profile/
H A DThread.h39 Thread(thread_id threadID, const char* name,
H A DThread.cpp44 Thread::Thread(thread_id threadID, const char* name, Team* team) argument
46 fID(threadID),
/haiku/headers/private/debugger/target_host_interface/
H A DTargetHostInterface.h48 virtual status_t Attach(team_id id, thread_id threadID,
/haiku/headers/private/debugger/user_interface/
H A DUserInterface.h122 virtual void ThreadActionRequested(thread_id threadID,
/haiku/src/apps/debuganalyzer/model/
H A DModel.cpp932 Model::AddThreadWaitObject(thread_id threadID, WaitObject* waitObject, argument
935 Thread* thread = ThreadByID(threadID);
944 Model::ThreadWaitObjectGroupFor(thread_id threadID, uint32 type, addr_t object) const argument
946 Thread* thread = ThreadByID(threadID);
H A DModel.h115 ThreadWaitObject* AddThreadWaitObject(thread_id threadID,
120 thread_id threadID, uint32 type,
608 inline ThreadSchedulingState* LookupThread(thread_id threadID) const;
1515 Model::SchedulingState::LookupThread(thread_id threadID) const
1517 return fThreadStates.Lookup(threadID);
/haiku/src/kits/debugger/debugger_interface/local/
H A DLocalDebuggerInterface.cpp956 int32 threadID = -1; local
957 if (message.FindInt32("thread", &threadID) != B_OK)
961 error = get_thread_info(threadID, &info);
966 threadID, threadID, info.name);
/haiku/headers/private/system/
H A Dsyscalls.h173 extern status_t _kern_cancel_thread(thread_id threadID,
420 extern int32 _kern_create_timer(clockid_t clockID, thread_id threadID,
424 extern status_t _kern_delete_timer(int32 timerID, thread_id threadID);
425 extern status_t _kern_get_timer(int32 timerID, thread_id threadID,
427 extern status_t _kern_set_timer(int32 timerID, thread_id threadID,
/haiku/src/system/kernel/locks/
H A Duser_mutex.cpp161 addr_t threadID = parse_expression(argv[1]);
162 if (threadID == 0)
165 Thread* thread = Thread::GetDebug(threadID);
/haiku/headers/private/debugger/model/
H A DTeam.h133 bool RemoveThread(thread_id threadID);
134 ::Thread* ThreadByID(thread_id threadID) const;
/haiku/src/kits/debugger/model/
H A DTeam.cpp168 Team::RemoveThread(thread_id threadID) argument
170 Thread* thread = ThreadByID(threadID);
181 Team::ThreadByID(thread_id threadID) const
185 if (thread->ID() == threadID)
/haiku/src/system/kernel/
H A Dthread.cpp125 void Notify(uint32 eventCode, team_id teamID, thread_id threadID, argument
133 event.AddInt32("thread", threadID);
163 \param threadID The ID to be assigned to the new thread. If
167 Thread::Thread(const char* name, thread_id threadID, struct cpu_ent* cpu) argument
205 id = threadID >= 0 ? threadID : allocate_thread_id();
3016 user_unblock_thread(thread_id threadID, status_t status)
3019 Thread* thread = Thread::GetAndLock(threadID);
3469 _user_cancel_thread(thread_id threadID, void (*cancelFunction)(int))
3476 Thread* thread = Thread::GetAndLock(threadID);
[all...]
/haiku/src/add-ons/kernel/drivers/graphics/s3/
H A Ddriver.cpp366 thread_id threadID = find_thread(NULL);
368 status_t status = get_thread_info(threadID, &threadInfo);

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