Searched refs:point (Results 326 - 350 of 350) sorted by relevance

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/haiku/src/kits/interface/
H A DMenu.cpp2773 BPoint point; local
2775 point = superItem->Frame().RightTop() + BPoint(1.0f, 1.0f);
2777 point = superItem->Frame().LeftBottom() + BPoint(1.0f, 1.0f);
2779 superMenu->ConvertToScreen(&point);
2781 return point;
2988 // if the point doesn't lie within the menu's
3352 BPoint point = selectedItem->Frame().LeftTop(); local
3355 ConvertToScreen(&point);
3356 window->TryScrollTo(point.y - superPoint.y);
H A DChannelSlider.cpp868 BChannelSlider::_MouseMovedCommon(BPoint point, BPoint point2)
875 floatValue = range - (point.y - fMinPoint);
877 floatValue = range + (point.x - fMinPoint);
H A DListView.cpp874 BListView::ScrollTo(BPoint point) argument
876 BView::ScrollTo(point);
1123 BListView::IndexOf(BPoint point) const
1136 if (point.y < frameTop)
1138 else if (point.y > frameBottom)
H A DColumnListView.cpp527 BField* /*field*/, BRect /*field_rect*/, BPoint/*point*/,
535 BField* /*field*/, BRect /*field_rect*/, BPoint /*point*/,
1213 BColumnListView::ColumnAt(BPoint point) const
1222 if (point.x >= left && point.x <= right)
1315 BColumnListView::RowAt(BPoint point) const
1319 return fOutlineView->FindRow(point.y, &indent, &top);
1324 BColumnListView::RowAt(BPoint point) argument
1328 return fOutlineView->FindRow(point.y, &indent, &top);
1459 BColumnListView::ScrollTo(BPoint point) argument
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H A DBitmap.cpp933 \param point The location.
934 \return The BView with located at \a point or \c NULL, if the bitmap
938 BBitmap::FindView(BPoint point) const
940 return fWindow != NULL ? fWindow->FindView(point) : NULL;
1174 // The base pointer will now point to an overlay_client_data
1225 // So at this point the bitmap has to be already cleared to white.
H A DMenuField.cpp541 BMenuField::MouseMoved(BPoint point, uint32 code, const BMessage* message) argument
543 BView::MouseMoved(point, code, message);
/haiku/src/apps/clock/
H A Dcl_view.cpp324 TOnscreenView::MouseDown( BPoint point )
/haiku/src/apps/terminal/
H A DTermView.h188 // point and text offset conversion
191 TermPos _ConvertToTerminal(const BPoint& point);
H A DTermWindow.cpp264 // still hidden at this point, but it will be shown very soon.
1608 TermWindow::TabDoubleClicked(SmartTabView* tabView, BPoint point, int32 index) argument
1621 TermWindow::TabMiddleClicked(SmartTabView* tabView, BPoint point, int32 index) argument
1629 TermWindow::TabRightClicked(SmartTabView* tabView, BPoint point, int32 index) argument
1659 BPoint screenWhere = tabView->ConvertToScreen(point);
H A DTermViewStates.cpp1096 TermView::HyperLinkMenuState::Prepare(BPoint point, const HyperLink& link) argument
1122 menu->Go(fView->ConvertToScreen(point), true, true, true);
H A DTermView.cpp1047 // Set pen point
1988 BPoint point; local
1990 GetMouse(&point, &buttons, false);
2101 BPoint point; local
2102 if (message->FindPoint("_drop_point_", &point) != B_OK)
2135 // if the refs point to different directorys disable the cd menu item
2173 menu->Go(point, true, true, true);
/haiku/src/apps/haikudepot/ui/
H A DPackageInfoView.cpp182 virtual void MouseMoved(BPoint point, uint32 transit, argument
185 BButton::MouseMoved(point, transit, dragMessage);
218 virtual void MouseMoved(BPoint point, uint32 transit, argument
221 RatingView::MouseMoved(point, transit, dragMessage);
/haiku/headers/os/app/
H A DMessage.h142 status_t AddPoint(const char* name, BPoint point);
195 BPoint* point) const;
197 BPoint* point) const;
/haiku/src/apps/mail/
H A DMailApp.cpp1038 BPoint point; local
1039 if (settings.FindPoint("PreferencesWindowLocation", &point) == B_OK)
1040 fPrefsWindowPos = point;
H A DContent.cpp1418 BPoint point;
1420 GetMouse(&point, &buttons);
1490 point = ConvertToScreen(where);
1491 if ((menuItem = menu.Go(point, false, false)) != NULL) {
1553 BPoint point = where;
1558 while (buttons && abs((int)(point.x - where.x)) < 4
1559 && abs((int)(point.y - where.y)) < 4
1562 GetMouse(&point, &buttons);
1570 if (!(abs((int)(point.x - where.x)) < 4
1571 && abs((int)(point
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/haiku/src/kits/tracker/
H A DFSUtils.cpp461 FSSetPoseLocation(ino_t destDirInode, BNode* destNode, BPoint point) argument
466 poseInfo.fLocation = point;
479 FSSetPoseLocation(BEntry* entry, BPoint point) argument
496 return FSSetPoseLocation(destNodeRef.node, &node, point);
501 FSGetPoseLocation(const BNode* node, BPoint* point) argument
513 *point = poseInfo.fLocation;
523 BPoint point; local
528 && FSGetPoseLocation(sourceNode, &point)) {
530 loc = &point;
992 delete_point(void* point) argument
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H A DUtilities.cpp616 DraggableIcon::MouseDown(BPoint point) argument
642 DragMessage(&fMessage, dragBitmap, B_OP_ALPHA, point, fTarget.Target(0));
/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DTeamWindow.cpp2079 BPoint point; local
2080 fSourcePathView->GetMouse(&point, NULL, false);
2081 fSourcePathView->ConvertToScreen(&point);
2082 item = menu->Go(point, false, true);
/haiku/src/apps/debuganalyzer/gui/
H A DHeaderView.cpp914 HeaderView::HeaderIndexAt(BPoint point) const
916 float x = point.x;
/haiku/src/apps/cortex/TransportView/
H A DTransportView.cpp179 BPoint point) {
193 if(nameBounds.Contains(point)) {
178 MouseDown( BPoint point) argument
/haiku/src/apps/deskbar/
H A DStatusView.cpp432 TReplicantTray::ShowReplicantMenu(BPoint point) argument
439 fTime->ShowTimeOptions(ConvertToScreen(point));
445 BPoint where = ConvertToScreen(point);
458 // Check from the point of view of fTime because we need to ignore
468 // Check from the point of view of fTime ignoring parent's state.
1177 * calculate where the left point should be for this
/haiku/src/build/libgnuregex/
H A Dregex.c317 /* Throw away latest failure point and then jump to following
331 point. This failure point will be thrown away if an attempt
337 /* Push a dummy failure point and continue. Used at the end of
364 ,before_dot, /* Succeeds if before point. */
365 at_dot, /* Succeeds if at point. */
366 after_dot, /* Succeeds if after point. */
940 reset the pointers that pointed into the old block to point to the
1295 push a failure point once, instead of every time
1637 { /* Push a dummy failure point a
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/haiku/src/libs/print/libprint/
H A DGraphicsDriver.cpp474 BPoint real_offset = left_top + picture_data->point;
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp979 a setting. The window is locked at this point, so changing
980 the setting of the engine at that point would be dangerous.
1211 BPoint point; local
1220 point.Set(0, 0);
1221 BColorControl *colorControl = new ChartColorControl(point,
1748 /* some random point (probability 50 %) will be move into a
1798 /* add the center of the galaxy to the key point list for free camera
1803 /* add seven other galaxy star to the key point list */
1935 /* select a color for each star (and special animation point) by
2406 /* turn around a point a
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/haiku/src/bin/mail_utils/
H A Dspamdbm.cpp336 * More testing, decide that an extreme ratio bias point of 0.5 is good.
577 static const double g_RobinsonX = 0.5; /* Halfway point for no data. */
843 "see shades of spaminess. The cutoff point between spam and genuine "
844 "varies depending on your database of words (0.56 was one point in "
1204 virtual void MouseDown (BPoint point);
1434 exhausted. The IEEE STANDARD 754 floating-point arithmetic (used on the
1892 point. Returning a value even a teensy bit over 1.0 is no good. */
3013 data points, the Raw Spam Ratio is adjusted towards the 0.5 halfway point. The
3016 half way point and a weight of the number of spam + genuine messages applied to
6731 window and view are up and running, otherwise the BMessenger won't point t
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