Searched refs:depth (Results 51 - 75 of 93) sorted by relevance

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/haiku/src/libs/compat/freebsd_wlan/net80211/
H A Dieee80211_superg.h65 int depth; /* # items on head */ member in struct:ieee80211_stageq
H A Dieee80211_superg.c84 #define ATH_FF_TXQMIN 2 /* min txq depth for staging */
645 if (sq->depth == 0) {
662 sq->depth--;
695 sq->depth++;
714 sq->depth--;
889 "%s: stage frame, %u queued", __func__, sq->depth);
/haiku/headers/os/game/
H A DWindowScreen.h38 virtual void ScreenChanged(BRect screenSize, color_space depth);
H A DDirectWindow.h92 color_space depth);
/haiku/src/system/boot/platform/next_m68k/
H A Dvideo.cpp103 gKernelArgs.frame_buffer.depth =
/haiku/src/system/boot/platform/generic/
H A Dvideo_text_console.cpp47 gKernelArgs.frame_buffer.height, gKernelArgs.frame_buffer.depth,
H A Dvideo_blit.cpp158 switch (gKernelArgs.frame_buffer.depth) {
/haiku/src/system/boot/platform/bios_ia32/
H A Dvideo.cpp75 /*! Insert the video mode into the list, sorted by resolution and bit depth.
124 The height as well as the depth may vary in both directions, though.
127 closest_video_mode(int32 width, int32 height, int32 depth) argument
142 + abs(mode->bits_per_pixel - depth);
315 int32 depth = strtol(parameter.values[2], NULL, 0); local
319 video_mode *mode = closest_video_mode(width, height, depth);
614 if (gKernelArgs.frame_buffer.depth != 8)
821 switch (gKernelArgs.frame_buffer.depth) {
869 gKernelArgs.frame_buffer.depth = modeInfo.bits_per_pixel;
885 gKernelArgs.frame_buffer.depth
[all...]
/haiku/src/add-ons/accelerants/vesa/
H A Dmode.cpp49 get_color_space_for_depth(uint32 depth) argument
51 switch (depth) {
/haiku/src/add-ons/kernel/drivers/audio/hda/
H A Dhda_codec.cpp910 uint32 depth, bool &alreadyUsed)
914 if (widget == NULL || depth > 16)
921 (int)depth * 2, "", widget->node_id);
940 depth + 1, alreadyUsed)) {
946 B_PRIu32 "\n", (int)depth * 2, "", widget->node_id);
951 B_PRIu32 "\n", (int)depth * 2, "", widget->node_id);
964 uint32 depth)
966 if (widget == NULL || depth > 16)
983 (int)depth * 2, "", widget->node_id);
1005 depth
909 hda_widget_find_output_path(hda_audio_group* audioGroup, hda_widget* widget, uint32 depth, bool &alreadyUsed) argument
963 hda_widget_find_input_path(hda_audio_group* audioGroup, hda_widget* widget, uint32 depth) argument
[all...]
/haiku/headers/private/firewire/
H A Diec13213.h212 int depth; member in struct:crom_context
/haiku/headers/private/graphics/matrox/
H A DDriverInterface.h175 uint8 depth; member in struct:__anon785::__anon787
/haiku/headers/private/graphics/neomagic/
H A DDriverInterface.h167 uint8 depth; /* bytes per pixel used */ member in struct:__anon799::__anon801
/haiku/src/bin/
H A Dleak_analyser.sh19 The number after the "s" is the stack trace depth. Note that
/haiku/src/add-ons/kernel/bus_managers/acpi/
H A DNamespaceDump.cpp92 int depth = sizeof(char) * 5 * indenting + sizeof(char); // index into result where the device name will be. local
97 snprintf(output, sizeof(output), "%s%s", tabs, result + depth);
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp138 /* ratio between the rear clipping depth and the front clipping
139 depth. */
415 fCurrentSettings.depth = screen.ColorSpace();
1100 ChartWindow::ScreenChanged(BRect screen_size, color_space depth) argument
1103 MessageReceived, to inform the engine that the depth of
1106 fNextSettings.depth = BScreen(this).ColorSpace();
1509 CheckBitmap(new_set.depth, new_set.width, new_set.height);
1579 SetColorSpace(&fBitmapBuffer, fBitmapBuffer.depth);
1583 SetColorSpace(&fDirectBuffer, fDirectBuffer.depth);
1612 DirectWindow depth chang
1981 SetColorSpace(buffer *buf, color_space depth) argument
2854 CheckBitmap(color_space depth, int32 width, int32 height) argument
[all...]
/haiku/src/add-ons/accelerants/nvidia/engine/
H A Dnv_general.c1921 uint8 depth = 8; local
1938 case B_CMAP8: acc_mask = 0x0f; depth = 8; break;
1939 case B_RGB15: acc_mask = 0x07; depth = 16; break;
1940 case B_RGB16: acc_mask = 0x07; depth = 16; break;
1941 case B_RGB24: acc_mask = 0x0f; depth = 24; break;
1942 case B_RGB32: acc_mask = 0x03; depth = 32; break;
1956 case B_CMAP8: acc_mask = 0x3f; depth = 8; break;
1957 case B_RGB15: acc_mask = 0x1f; depth = 16; break;
1958 case B_RGB16: acc_mask = 0x1f; depth = 16; break;
1959 case B_RGB24: acc_mask = 0x3f; depth
[all...]
/haiku/src/kits/game/
H A DDirectWindow.cpp272 BDirectWindow::ScreenChanged(BRect screenFrame, color_space depth) argument
274 inherited::ScreenChanged(screenFrame, depth);
/haiku/src/add-ons/input_server/devices/tablet/
H A DTabletInputDevice.cpp43 int32& depth)
46 fFunctionDepth(depth),
41 FunctionTracer(const void* pointer, const char* className, const char* functionName, int32& depth) argument
/haiku/headers/private/kernel/
H A Dtracing.h26 int32 depth; member in struct:tracing_stack_trace
/haiku/src/system/kernel/
H A Dboot_splash.cpp173 switch (sInfo->depth) {
/haiku/src/apps/magnify/
H A DMagnify.h213 virtual void ScreenChanged(BRect screenSize, color_space depth);
/haiku/src/apps/cortex/addons/Flanger/
H A DFlangerNode.cpp1559 sweep delay/depth (in msec)
1562 calc_sweep_base(const media_raw_audio_format& format, float delay, float depth) argument
1564 return (format.frame_rate * (delay + depth)) / 1000.0;
1569 calc_sweep_factor(const media_raw_audio_format& format, float depth) argument
1571 return (format.frame_rate * depth) / 1000.0;
/haiku/src/add-ons/kernel/drivers/graphics/virtio/
H A Dviogpu.h269 __le32 depth; member in struct:virtio_gpu_resource_create_3d
/haiku/src/apps/deskbar/
H A DResourceSet.cpp96 BitmapTypeItem(BRect bounds, uint32 flags, color_space depth, argument
99 : BBitmap(bounds, flags, depth, bytesPerRow, screenID)

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