Searched refs:depth (Results 26 - 50 of 93) sorted by relevance

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/haiku/src/tests/system/kernel/file_corruption/fs/
H A DDirectory.cpp112 inline uint16 _Depth() const { return fTree->depth; }
561 uint32 depth = _Depth(); local
568 for (uint32 level = 0; level <= depth; level++) {
593 if (level == depth) {
631 int32 depth = _Depth(); local
643 for (int32 level = 0; level <= depth; level++) {
661 if (level == depth)
685 if (infos[depth].exactMatch)
686 infos[depth].index++;
688 if (infos[depth]
767 int32 depth = _Depth(); local
858 int32 depth = _Depth(); local
991 int32 depth = _Depth(); local
1123 int32 depth = _Depth(); local
[all...]
H A DFile.cpp329 int32 depth; local
330 LevelInfo* infos = _GetLevelInfos(fileBlockCount, depth);
341 for (int32 i = 0; i < depth; i++) {
363 int32 level = depth - 1;
384 if (level < depth - 1) {
440 uint32 depth = 1; local
443 depth++;
446 return depth;
492 int32 depth; local
493 LevelInfo* infos = _GetLevelInfos(blockCount, depth);
602 int32 depth; local
[all...]
/haiku/src/bin/screenmode/
H A Dscreenmode.cpp37 color_space_for_depth(int32 depth) argument
39 switch (depth) {
92 "<depth> <refresh-rate>, or <width>x<height>, etc.\n"
105 "[depth]\n"
124 int depth = -1; local
176 &depth);
189 depth = strtol(argv[depthIndex], NULL, 0);
319 if (depth != -1)
320 newMode.space = color_space_for_depth(depth);
/haiku/src/system/boot/platform/amiga_m68k/
H A Dvideo.cpp67 gKernelArgs.frame_buffer.depth = gScreen->RastPort.BitMap->Depth;
76 gKernelArgs.frame_buffer.height, gKernelArgs.frame_buffer.depth);
199 switch (gKernelArgs.frame_buffer.depth) {
/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioAddOn.cpp177 MultiAudioAddOn::_RecursiveScan(const char* rootPath, BEntry* rootEntry, uint32 depth) argument
180 if (depth > 16)
196 _RecursiveScan(rootPath, &entry, depth + 1);
H A DMultiAudioAddOn.h34 uint32 depth = 0);
/haiku/src/libs/glut/
H A Dglut_shapes.c396 int depth; local
401 depth = 1;
402 for (i = 0; i < depth; i++) {
403 for (j = 0; i + j < depth; j++) {
404 k = depth - i - j;
406 w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
408 / depth;
410 / depth;
/haiku/src/tests/kits/game/chart/
H A DChartWindow.h164 virtual void ScreenChanged(BRect screen_size, color_space depth);
199 color_space depth; member in struct:ChartWindow::setting
288 void SetColorSpace(buffer *buf, color_space depth);
319 void CheckBitmap(color_space depth, int32 width, int32 height);
364 /* maximal depth of the pyramid of vision */
H A DChartRender.h116 color_space depth; member in struct:__anon5794
212 object of size 1.0 at a depth of 1.0 would look like */
H A DChartRender_d.h137 color_space depth; member in struct:__anon2041
233 object of size 1.0 at a depth of 1.0 would look like */
/haiku/src/apps/deskbar/
H A DBarWindow.h56 virtual void ScreenChanged(BRect size, color_space depth);
/haiku/headers/private/kernel/boot/
H A Dkernel_args.h76 uint8 depth; member in struct:kernel_args::__anon2
/haiku/3rdparty/docker/cross-compiler/
H A Dbuild-toolchain.sh29 git clone --depth=1 --branch $HAIKU_REV https://review.haiku-os.org/haiku
30 git clone --depth=1 --branch $BUILDTOOLS_REV https://review.haiku-os.org/buildtools
/haiku/src/add-ons/kernel/bus_managers/fdt/
H A Dfdt_module.cpp142 fdt_traverse(fdt_bus* bus, int &node, int &depth, device_node* parentDev) argument
144 int curDepth = depth;
146 for (int i = 0; i < depth; i++) dprintf(" ");
152 node = fdt_next_node(gFDT, node, &depth);
153 while (node >= 0 && depth == curDepth + 1) {
154 fdt_traverse(bus, node, depth, curDev);
264 int node = -1, depth = -1; local
265 node = fdt_next_node(gFDT, node, &depth);
266 fdt_traverse(bus, node, depth, bus->node);
/haiku/src/add-ons/translators/avif/
H A DAVIFTranslator.cpp272 int depth = 8; local
274 avifImage* image = avifImageCreate(width, height, depth, format);
284 rgb.depth = depth;
463 rgb.depth = 8;
475 // alternatively add support for higher bit depth to Haiku
477 if (image->depth > 8)
/haiku/src/add-ons/kernel/file_systems/ext2/
H A DExtentStream.cpp67 TRACE("FindBlock() depth %d\n",
191 TRACE("Enlarge() depth %d\n", stream->extent_header.Depth());
226 TRACE("Enlarge() adding leaf and indexes at depth %d level %"
242 TRACE("Enlarge() add a level, increment root depth\n");
263 TRACE("Enlarge() new root depth %d\n",
280 uint16 depth = stream->extent_header.Depth(); local
281 while (depth > 1) {
282 TRACE("Enlarge() adding an index block at depth %d\n", depth);
300 depth
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/haiku/src/system/boot/platform/riscv/
H A Dvideo.cpp96 gKernelArgs.frame_buffer.depth = 32;
H A Dfdt.cpp198 int depth = -1; local
199 while ((node = fdt_next_node(gFdt, node, &depth)) >= 0 && depth >= 0) {
/haiku/src/add-ons/accelerants/matrox/engine/
H A Dmga_general.c960 uint8 depth = 8; local
971 case B_CMAP8: acc_mask = 0x7f; depth = 8; break;
972 case B_RGB15: acc_mask = 0x3f; depth = 16; break;
973 case B_RGB16: acc_mask = 0x3f; depth = 16; break;
974 case B_RGB24: acc_mask = 0x7f; depth = 24; break;
975 case B_RGB32: acc_mask = 0x1f; depth = 32; break;
987 case B_CMAP8: depth = 8; break;
988 case B_RGB15: depth = 16; break;
989 case B_RGB16: depth = 16; break;
990 case B_RGB24: depth
[all...]
/haiku/src/system/boot/platform/generic/
H A Dvideo_splash.cpp111 switch (gKernelArgs.frame_buffer.depth) {
149 switch (gKernelArgs.frame_buffer.depth) {
160 switch (gKernelArgs.frame_buffer.depth) {
/haiku/src/add-ons/accelerants/via/engine/
H A Dgeneral.c542 uint8 depth = 8; local
553 case B_CMAP8: acc_mask = 0x0f; depth = 8; break;
554 case B_RGB15: acc_mask = 0x07; depth = 16; break;
555 case B_RGB16: acc_mask = 0x07; depth = 16; break;
556 case B_RGB24: acc_mask = 0x0f; depth = 24; break;
557 case B_RGB32: acc_mask = 0x03; depth = 32; break;
744 *bytes_per_row = video_pitch * (depth >> 3);
H A Dbes.c28 uint8 depth; local
32 case B_CMAP8: depth = 8; break;
33 case B_RGB15_LITTLE: depth = 16; break;
34 case B_RGB16_LITTLE: depth = 16; break;
35 case B_RGB32_LITTLE: depth = 32; break;
37 LOG(8,("Overlay: Invalid colour depth 0x%08x\n", si->dm.space));
45 si->dm.timing.h_display * si->dm.timing.v_display * refresh * depth;
71 if (depth != 8) return false;
512 /* fifo depth is $20 (b0-5), threshold $10 (b8-13), prethreshold $1d (b24-29) */
520 /* fifo depth i
[all...]
/haiku/src/add-ons/kernel/drivers/graphics/vesa/
H A Dvesa.cpp99 get_color_space_for_depth(uint32 depth) argument
101 switch (depth) {
297 uint32 height, int8 depth, uint32 bytesPerRow, bool initializing)
325 frame_buffer_update(frameBuffer, width, height, depth,
401 bufferInfo->width, bufferInfo->height, bufferInfo->depth,
409 bufferInfo->depth);
438 if (bufferInfo->depth <= 8)
296 remap_frame_buffer(vesa_info& info, addr_t physicalBase, uint32 width, uint32 height, int8 depth, uint32 bytesPerRow, bool initializing) argument
/haiku/src/tools/translation/tgainfo/
H A Dtgainfo.cpp82 uint8 depth; member in struct:TGAImageSpec
190 imagespec.depth = buf[16];
202 printf(B_TRANSLATE(" depth: %d\n"),
203 static_cast<int>(imagespec.depth));
/haiku/src/add-ons/translators/tga/
H A DTGATranslator.h100 uint8 depth; member in struct:TGAImageSpec
101 // pixel depth includes alpha bits!

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