Searched refs:channel_count (Results 26 - 50 of 85) sorted by relevance

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/haiku/src/apps/cortex/support/
H A DSoundUtils.cpp68 return bytesPerSample * format.channel_count;
/haiku/src/add-ons/media/media-add-ons/mixer/
H A DMixerUtils.cpp77 switch (format->channel_count) {
133 if (count_nonzero_bits(format->channel_mask) != (int)format->channel_count) {
141 if (format->channel_count == 1
246 return format.channel_count * (format.format & 0xf);
H A DMixerInput.cpp49 ASSERT(fInput.format.u.raw_audio.channel_count > 0);
54 fInputChannelCount = fInput.format.u.raw_audio.channel_count;
513 int channel_count; local
531 channel_count = count_nonzero_bits(all_bits);
533 "channels (%d old)\n", fInputChannelCount, channel_count,
535 if (channel_count != fMixerChannelCount) {
537 fMixerChannelInfo = new mixer_chan_info[channel_count];
538 fMixerChannelCount = channel_count;
H A DAudioMixer.cpp117 fDefaultFormat.u.raw_audio.channel_count = 2;
246 uint32 channel_count = output ? output->MediaOutput().format.u.raw_audio.channel_count : 0; local
251 *(uint32 *)&ioFormat->user_data[4] = channel_count;
818 if (format->u.raw_audio.channel_count == 0
824 uint32 channel_count = *(uint32 *)&format->user_data[4]; local
826 if (channel_count > 0 && frame_rate > 0) {
828 format->u.raw_audio.channel_count = channel_count;
842 format->u.raw_audio.channel_count
[all...]
/haiku/src/kits/media/
H A DSoundPlayNode.cpp347 uint32 channel_count = 0; local
352 channel_count = *(uint32 *)&format->user_data[4];
355 "channel_count %" B_PRId32 " , frame_rate %.1f\n", channel_count, frame_rate);
361 default_format.u.raw_audio.channel_count = channel_count > 0
362 ? channel_count : 2;
371 format->u.raw_audio.channel_count, format->u.raw_audio.format,
429 * fOutput.format.u.raw_audio.channel_count))
514 * fOutput.format.u.raw_audio.channel_count);
[all...]
H A DTrackReader.cpp67 fFrameSize = fFormat.channel_count * (fFormat.format & media_raw_audio_format::B_AUDIO_SIZE_MASK);
128 fFrameSize = fFormat.channel_count * (fFormat.format & media_raw_audio_format::B_AUDIO_SIZE_MASK);
H A DMediaDefs.cpp236 if (a.channel_count != 0 && b.channel_count != 0
237 && a.channel_count != b.channel_count) {
408 if (a.u.vid.channel_count != 0 && b.u.vid.channel_count != 0
409 && a.u.vid.channel_count != b.u.vid.channel_count) {
532 if (format->channel_count == 0)
533 format->channel_count
[all...]
/haiku/src/kits/midi/
H A DSoftSynth.cpp529 format.channel_count = 2;
576 synth->fMonitorChans = format.channel_count;
582 synth->fSynth, size / sizeof(float) / format.channel_count,
583 data, 0, format.channel_count,
584 data, 1, format.channel_count);
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.cpp78 mPreferredFormat.u.raw_audio.channel_count = media_raw_audio_format::wildcard.channel_count;
365 else if(format->u.raw_audio.channel_count > 2) {
366 format->u.raw_audio.channel_count = 2;
381 if(format->u.raw_audio.channel_count == media_raw_audio_format::wildcard.channel_count) {
382 //format->u.raw_audio.channel_count = mPreferredFormat.u.raw_audio.channel_count;
383 format->u.raw_audio.channel_count = 1;
384 FPRINTF(stderr, "\tno channel count provided, suggesting %" B_PRIu32 "\n", format->u.raw_audio.channel_count);
[all...]
/haiku/src/tests/add-ons/kernel/drivers/audio/
H A Dmulti_audio_test.cpp64 channel_count() function
253 for (uint32 i = 0 ; i < channel_count(); i++) {
268 uint32 enabled = ((1 << channel_count()) - 1) & sEnabledChannels;
270 printf("%ld channels:\n ", channel_count());
271 for (uint32 i = 0; i < channel_count(); i++) {
287 uint32 enabled = ((1 << channel_count()) - 1) & sEnabledChannels;
/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioChannelConverter.cpp104 int32 inChannels = fSource->Format().u.raw_audio.channel_count;
105 int32 outChannels = fFormat.u.raw_audio.channel_count;
H A DAudioProducer.cpp163 fPreferredFormat.u.raw_audio.channel_count = 2;
175 fPreferredFormat.u.raw_audio.channel_count = 0;
457 * fOutput.format.u.raw_audio.channel_count);
530 = samplesPerBuffer / fOutput.format.u.raw_audio.channel_count;
660 / (sampleSize * fOutput.format.u.raw_audio.channel_count);
738 if (format->u.raw_audio.channel_count
739 == media_raw_audio_format::wildcard.channel_count) {
740 format->u.raw_audio.channel_count = 2;
761 * format->u.raw_audio.channel_count
839 int64 frameCount = numSamples / fOutput.format.u.raw_audio.channel_count;
[all...]
/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_sine.cpp48 gsFormat.channel_count = 1;
/haiku/src/tests/kits/media/playsound/
H A Dplaywav.cpp98 format.channel_count = 2;
/haiku/src/tests/kits/media/playwav/
H A Dplaywav.cpp74 format.channel_count = 2;
/haiku/src/add-ons/media/plugins/au_reader/
H A Dau_reader.cpp101 TRACE(" channel_count %ld\n", UINT32(header.channel_count));
105 fChannelCount = UINT32(header.channel_count);
223 fFormat.u.raw_audio.channel_count = fChannelCount;
257 fFormat.u.encoded_audio.output.channel_count = fChannelCount;
/haiku/src/kits/game/
H A DGameProducer.cpp55 fPreferredFormat.u.raw_audio.channel_count = format->channel_count;
71 fFrameSize = get_sample_size(format->format) * format->channel_count;
H A DPushGameSound.cpp29 size_t frameSize = get_sample_size(format->format) * format->channel_count;
121 size_t frameSize = get_sample_size(format.format) * format.channel_count;
H A DGameSoundBuffer.cpp73 fFrameSize = get_sample_size(format->format) * format->channel_count;
255 if (fFormat.channel_count == 2) {
305 } else if (fFormat.channel_count == 1) {
/haiku/src/tests/kits/media/soundplayer/
H A DSoundPlayerTest.cpp41 format.channel_count = 2;
/haiku/src/add-ons/kernel/busses/ata/silicon_image_3112/
H A Dsilicon_image_3112.c29 uint16 channel_count; member in struct:__anon4
66 int channel_count; // XXX only for interrupt workaround member in struct:controller_data
208 { .ui8 = kASICData[asicIndex].channel_count }},
303 controller->channel_count = kASICData[asicIndex].channel_count;
304 for (i = 0; i < kASICData[asicIndex].channel_count; i++)
315 for (i = 0; i < kASICData[asicIndex].channel_count; i++)
373 for (index = 0; index < kASICData[controller->asic_index].channel_count;
796 for (i = 0; i < controller->channel_count; i++) {
/haiku/src/apps/mediaplayer/supplier/
H A DProxyAudioSupplier.cpp347 int32 frameSize = sampleSize * Format().u.raw_audio.channel_count;
364 int32 frameSize = sampleSize * Format().u.raw_audio.channel_count;
/haiku/headers/os/media/
H A DMediaDefs.h276 uint32 channel_count; member in struct:media_raw_audio_format
289 uint32 channel_count; member in struct:media_audio_header
509 uint16 channel_count; member in struct:media_multistream_format::vid_info
976 * u.encoded_audio.output.channel_count
978 * u.raw_audio.channel_count;
/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioNode.cpp205 fOutputPreferredFormat.u.raw_audio.channel_count = 2;
219 * fOutputPreferredFormat.u.raw_audio.channel_count;
231 fInputPreferredFormat.u.raw_audio.channel_count
246 * fInputPreferredFormat.u.raw_audio.channel_count;
406 currentInput->fPreferredFormat.u.raw_audio.channel_count = 1;
422 currentInput->fPreferredFormat.u.raw_audio.channel_count++;
469 currentOutput->fPreferredFormat.u.raw_audio.channel_count = 1;
484 currentOutput->fPreferredFormat.u.raw_audio.channel_count++;
704 || with_format.u.raw_audio.channel_count <= 0
994 * channel->fOutput.format.u.raw_audio.channel_count)
[all...]
/haiku/src/apps/soundrecorder/
H A DRecorderWindow.cpp683 err = fRecFile.SetSize(4 * fRecordFormat.u.raw_audio.channel_count
967 header.format.channels = fRecordFormat.u.raw_audio.channel_count;
970 * fRecordFormat.u.raw_audio.channel_count
974 * fRecordFormat.u.raw_audio.channel_count;
1113 channels << fPlayFormat.u.raw_audio.channel_count;
1247 window->fPlayFormat.u.raw_audio.channel_count;
1357 * fPlayFormat.u.raw_audio.channel_count;
1367 header.format.channels = fPlayFormat.u.raw_audio.channel_count;
1372 * fPlayFormat.u.raw_audio.channel_count

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