/haiku/src/kits/package/hpkg/ |
H A D | AttributeDataReader.cpp | 19 BAttributeDataReader::BAttributeDataReader(int fd, const char* attribute, argument 24 fAttribute(attribute)
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/haiku/src/add-ons/kernel/file_systems/packagefs/nodes/ |
H A D | AutoPackageAttributes.h | 31 AutoPackageAttribute attribute); 33 AutoPackageAttribute attribute,
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H A D | UnpackingAttributeCookie.h | 23 PackageNodeAttribute* attribute, 36 PackageNodeAttribute* attribute,
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/haiku/src/apps/mediaplayer/playlist/ |
H A D | FilePlaylistItem.h | 32 virtual status_t SetAttribute(const Attribute& attribute, 34 virtual status_t GetAttribute(const Attribute& attribute, 37 virtual status_t SetAttribute(const Attribute& attribute, 39 virtual status_t GetAttribute(const Attribute& attribute, 42 virtual status_t SetAttribute(const Attribute& attribute, 44 virtual status_t GetAttribute(const Attribute& attribute, 47 virtual status_t SetAttribute(const Attribute& attribute, 49 virtual status_t GetAttribute(const Attribute& attribute,
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H A D | PlaylistItem.h | 62 virtual status_t SetAttribute(const Attribute& attribute, 64 virtual status_t GetAttribute(const Attribute& attribute, 67 virtual status_t SetAttribute(const Attribute& attribute, 69 virtual status_t GetAttribute(const Attribute& attribute, 72 virtual status_t SetAttribute(const Attribute& attribute, 74 virtual status_t GetAttribute(const Attribute& attribute, 77 virtual status_t SetAttribute(const Attribute& attribute, 79 virtual status_t GetAttribute(const Attribute& attribute,
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/haiku/src/add-ons/kernel/file_systems/netfs/client/ |
H A D | ShareAttrDir.h | 23 Attribute** attribute); 24 static void DeleteAttribute(Attribute* attribute); 61 void RemoveAttribute(Attribute* attribute); 65 Attribute* GetNextAttribute(Attribute* attribute) const;
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H A D | ShareAttrDirIterator.h | 19 void SetCurrentAttribute(Attribute* attribute);
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/haiku/src/add-ons/kernel/file_systems/netfs/server/ |
H A D | AttributeDirectory.h | 12 // attribute directory status 27 Attribute** attribute); 28 static void DeleteAttribute(Attribute* attribute); 56 void RemoveAttribute(Attribute* attribute); 61 Attribute* GetNextAttribute(Attribute* attribute) const;
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/haiku/src/apps/mail/ |
H A D | MailPopUpMenu.h | 43 TMenu(const char* name, const char* attribute,
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H A D | MailPopUpMenu.cpp | 53 TMenu::TMenu(const char *name, const char *attribute, int32 message, bool popup, argument 60 fAttribute = strdup(attribute);
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/haiku/src/apps/diskprobe/ |
H A D | FileWindow.h | 22 const char* attribute);
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H A D | ProbeWindow.h | 22 const char* attribute) = 0;
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H A D | AttributeWindow.cpp | 90 const char *attribute, const BMessage *settings) 92 fAttribute(strdup(attribute)) 109 snprintf(buffer, sizeof(buffer), "%s: %s", name, attribute); 143 fProbeView = new ProbeView(ref, attribute, settings); 174 B_TRANSLATE("Do you really want to remove the attribute \"%s\" " 216 AttributeWindow::Contains(const entry_ref &ref, const char *attribute) argument 218 return ref == Ref() && attribute != NULL && !strcmp(attribute, fAttribute); 89 AttributeWindow(BRect _rect, entry_ref *ref, const char *attribute, const BMessage *settings) argument
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/haiku/src/build/libroot/ |
H A D | fs_attr_haiku.cpp | 108 _haiku_build_fs_fopen_attr(int fd, const char *attribute, uint32 type, int openMode) argument 123 return fs_open_attr(localFD.Path(), attribute, type, 126 return fs_fopen_attr(localFD.FD(), attribute, type, openMode); 139 _haiku_build_fs_read_attr(int fd, const char* attribute, uint32 type, off_t pos, argument 152 bytesRead = fs_read_attr(fd, attribute, type, 156 bytesRead = fs_read_attr(localFD.FD(), attribute, type, 160 // Make sure, the error code is B_ENTRY_NOT_FOUND, if the attribute 172 _haiku_build_fs_write_attr(int fd, const char* attribute, uint32 type, off_t pos, argument 185 written = fs_write_attr(fd, attribute, type, 189 written = fs_write_attr(localFD.FD(), attribute, typ 198 _haiku_build_fs_remove_attr(int fd, const char* attribute) argument 229 _haiku_build_fs_stat_attr(int fd, const char *attribute, struct attr_info *attrInfo) argument [all...] |
H A D | remapped_functions.h | 51 ssize_t _haiku_build_fs_read_attr(int fd, const char *attribute, uint32 type, 53 ssize_t _haiku_build_fs_write_attr(int fd, const char *attribute, uint32 type, 55 int _haiku_build_fs_remove_attr(int fd, const char *attribute); 56 int _haiku_build_fs_stat_attr(int fd, const char *attribute, 59 int _haiku_build_fs_open_attr(const char *path, const char *attribute, 61 int _haiku_build_fs_fopen_attr(int fd, const char *attribute, uint32 type,
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/haiku/src/apps/people/ |
H A D | PersonView.h | 46 const char* attribute); 55 const char* AttributeValue(const char* attribute) const; 56 void SetAttribute(const char* attribute, bool update); 57 void SetAttribute(const char* attribute,
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/haiku/src/add-ons/kernel/file_systems/ramfs/ |
H A D | AttributeIterator.cpp | 95 AttributeIterator::GetNext(Attribute **attribute) argument 98 if (!fDone && fNode && attribute) { 105 *attribute = fAttribute; 132 AttributeIterator::SetCurrent(Attribute *attribute, bool isNext) argument 135 fAttribute = attribute;
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H A D | AttributeIterator.h | 30 status_t GetNext(Attribute **attribute); 36 void SetCurrent(Attribute *attribute, bool isNext);
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/haiku/src/add-ons/kernel/file_systems/packagefs/package/ |
H A D | PackageNode.h | 62 void AddAttribute(PackageNodeAttribute* attribute); 64 PackageNodeAttribute* attribute); 100 PackageNodeAttribute* attribute = FindAttribute(name); local 101 return attribute != NULL ? attribute->IndexCookie() : NULL;
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/haiku/headers/private/storage/mime/ |
H A D | DatabaseLocation.h | 48 const char* attribute, void* data, 51 const char* attribute, BMessage& _message) 54 const char* attribute, BString& _string) 58 const char* attribute, const void* data, 62 const char* attribute, 67 const char* attribute) const; 69 // type attribute convenience getters
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/haiku/src/kits/game/ |
H A D | SimpleGameSound.cpp | 118 gs_attribute attribute; local 120 attribute.attribute = B_GS_LOOPING; 121 attribute.value = (looping) ? -1.0 : 0.0; 122 attribute.duration = bigtime_t(0); 123 attribute.flags = 0; 125 return Device()->SetAttributes(ID(), &attribute, 1); 132 gs_attribute attribute; local 134 attribute.attribute [all...] |
/haiku/src/add-ons/kernel/file_systems/nfs4/ |
H A D | Delegation.cpp | 17 uint64 clientID, bool attribute) 22 fAttribute(attribute) 16 Delegation(const OpenDelegationData& data, Inode* inode, uint64 clientID, bool attribute) argument
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/haiku/headers/os/game/ |
H A D | GameSoundDefs.h | 58 int32 attribute; member in struct:gs_attribute 66 int32 attribute; member in struct:gs_attribute_info
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/haiku/src/tests/system/libroot/os/ |
H A D | fs_attr_test.cpp | 19 test_read(int fd, const char* attribute, type_code type, const char* data, argument 23 if (fs_stat_attr(fd, attribute, &info) != 0) { 24 fprintf(stderr, "Could not stat attribute \"%s\": %s\n", attribute, 41 ssize_t bytesRead = fs_read_attr(fd, attribute, B_RAW_TYPE, 0, buffer,
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/haiku/src/preferences/appearance/ |
H A D | CursorWhichItem.h | 45 cursor_which attribute; member in class:CursorWhichItem
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