Searched defs:inBuffer (Results 1 - 13 of 13) sorted by relevance

/haiku/src/kits/mail/
H A Dmail_encoding.cpp194 uint8 *p, *inBuffer = (uint8 *)in; local
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/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioChannelConverter.cpp26 convert(Type* inBuffer, Type* outBuffer, int32 inChannels, int32 outChannels, argument
111 uint8* inBuffer local
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H A DAudioFormatConverter.cpp215 char* inBuffer = (char*)buffer; local
250 convert(ReadFloat(), WriteInt(), inBuffer, (char*)buffer, local
254 convert(ReadFloat(), WriteShort(), inBuffer, (char*)buffer, local
258 convert(ReadFloat(), WriteUChar(), inBuffer, (cha local
109 convert(const ReadT& read, const WriteT& write, const char* inBuffer, char* outBuffer, int32 frames, int32 inSampleSize, int32 outSampleSize, int32 channelCount) argument
262 convert(ReadFloat(), WriteChar(), inBuffer, (char*)buffer, local
271 convert(ReadInt(), WriteFloat(), inBuffer, (char*)buffer, local
277 convert(ReadInt(), WriteShort(), inBuffer, (char*)buffer, local
281 convert(ReadInt(), WriteUChar(), inBuffer, (char*)buffer, local
285 convert(ReadInt(), WriteChar(), inBuffer, (char*)buffer, local
294 convert(ReadShort(), WriteFloat(), inBuffer, (char*)buffer, local
298 convert(ReadShort(), WriteInt(), inBuffer, (char*)buffer, local
304 convert(ReadShort(), WriteUChar(), inBuffer, (char*)buffer, local
308 convert(ReadShort(), WriteChar(), inBuffer, (char*)buffer, local
317 convert(ReadUChar(), WriteFloat(), inBuffer, (char*)buffer, local
321 convert(ReadUChar(), WriteInt(), inBuffer, (char*)buffer, local
325 convert(ReadUChar(), WriteShort(), inBuffer, (char*)buffer, local
331 convert(ReadUChar(), WriteChar(), inBuffer, (char*)buffer, local
340 convert(ReadChar(), WriteFloat(), inBuffer, (char*)buffer, local
344 convert(ReadChar(), WriteInt(), inBuffer, (char*)buffer, local
348 convert(ReadChar(), WriteShort(), inBuffer, (char*)buffer, local
352 convert(ReadChar(), WriteUChar(), inBuffer, (char*)buffer, local
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H A DAudioResampler.cpp144 char* inBuffer = new char[sourceFrames * channelCount * sampleSize]; local
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/haiku/src/apps/cortex/addons/audioOps/
H A DAudioAdapterOp.cpp117 in_t* inBuffer = local
187 in_t* inBuffer = local
250 in_t* inBuffer = local
309 in_t* inBuffer = local
369 in_t* inBuffer = local
432 in_t* inBuffer = local
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/haiku/src/kits/game/
H A DPushGameSound.cpp144 BPushGameSound::SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, argument
152 BPushGameSound::FillBuffer(void *inBuffer, size_t inByteCount) argument
H A DStreamingGameSound.cpp72 BStreamingGameSound::SetStreamHook(void (*hook)(void* inCookie, void* inBuffer, argument
83 BStreamingGameSound::FillBuffer(void *inBuffer, argument
H A DFileGameSound.cpp184 BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount) argument
/haiku/src/kits/interface/textview_support/
H A DWidthBuffer.cpp168 WidthBuffer::StringWidth(TextGapBuffer &inBuffer, int32 fromOffset, argument
/haiku/src/kits/support/
H A DZstdCompressionAlgorithm.cpp294 ZSTD_inBuffer inBuffer; member in struct:BZstdCompressionAlgorithm::Stream
/haiku/src/add-ons/kernel/drivers/wmi/
H A DWMIAsus.cpp129 acpi_data inBuffer = { sizeof(params), params }; local
/haiku/src/add-ons/translators/tiff/
H A DTIFFTranslator.cpp312 convert_buffers_bgra_rgba(uint8* inBuffer, uint8* outBuffer, uint32 rows, argument
333 convert_buffers_argb_rgba(uint8* inBuffer, uint8* outBuffer, uint32 rows, argument
354 convert_buffers_bgrX_rgb(uint8* inBuffer, uint8* outBuffer, uint32 rows, argument
377 convert_buffers_rgbX_rgb(uint8* inBuffer, uint8* outBuffer, uint32 rows, uint32 width, uint32 bytesPerRow, uint32 samplesPerPixel) argument
398 convert_buffers_cmap(uint8* inBuffer, uint8* outBuffer, uint32 rows, uint32 width, uint32 bytesPerRow) argument
443 convert_buffers(color_space format, uint8* inBuffer, uint8* outBuffer, uint32 rows, uint32 width, uint32 bytesPerRow) argument
519 uint8* inBuffer = (uint8*)_TIFFmalloc(inBufferSize); local
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/haiku/src/kits/media/
H A DMediaTrack.cpp419 BMediaTrack::ReplaceFrames(const void* inBuffer, int64* _frameCount, argument

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