/* * Copyright 2005, Stephan Aßmus . All rights reserved. * Distributed under the terms of the MIT License. * * A handy front-end to agg::trans_affine transformation matrix. * */ #include #include #include #include "Transformable.h" inline float min4(float a, float b, float c, float d) { return min_c(a, min_c(b, min_c(c, d))); } inline float max4(float a, float b, float c, float d) { return max_c(a, max_c(b, max_c(c, d))); } Transformable::Transformable() : agg::trans_affine() { } Transformable::Transformable(const Transformable& other) : agg::trans_affine(other) { } Transformable::Transformable(const BMessage* archive) : agg::trans_affine() { if (archive != NULL) { double storage[6]; status_t ret = B_OK; for (int32 i = 0; i < 6; i++) { ret = archive->FindDouble("affine matrix", i, &storage[i]); if (ret < B_OK) break; } if (ret >= B_OK) load_from(storage); } } Transformable::~Transformable() { } status_t Transformable::Archive(BMessage* into, bool deep) const { status_t ret = BArchivable::Archive(into, deep); if (ret == B_OK) { double storage[6]; store_to(storage); for (int32 i = 0; i < 6; i++) { ret = into->AddDouble("affine matrix", storage[i]); if (ret < B_OK) break; } // finish off if (ret == B_OK) ret = into->AddString("class", "Transformable"); } return ret; } void Transformable::StoreTo(double matrix[6]) const { store_to(matrix); } void Transformable::LoadFrom(double matrix[6]) { // Before calling the potentially heavy TransformationChanged() // hook function, we make sure that it is actually true Transformable t; t.load_from(matrix); if (*this != t) { load_from(matrix); TransformationChanged(); } } void Transformable::SetTransformable(const Transformable& other) { if (*this != other) { *this = other; TransformationChanged(); } } Transformable& Transformable::operator=(const Transformable& other) { if (other != *this) { agg::trans_affine::operator=(other); TransformationChanged(); } return *this; } Transformable& Transformable::operator=(const agg::trans_affine& other) { if (other != *this) { agg::trans_affine::operator=(other); TransformationChanged(); } return *this; } Transformable& Transformable::Multiply(const Transformable& other) { if (!other.IsIdentity()) { multiply(other); TransformationChanged(); } return *this; } void Transformable::Reset() { reset(); } bool Transformable::IsIdentity() const { double m[6]; store_to(m); if (m[0] == 1.0 && m[1] == 0.0 && m[2] == 0.0 && m[3] == 1.0 && m[4] == 0.0 && m[5] == 0.0) return true; return false; } bool Transformable::IsDilation() const { double m[6]; store_to(m); return m[1] == 0.0 && m[2] == 0.0; } void Transformable::Transform(double* x, double* y) const { transform(x, y); } void Transformable::Transform(BPoint* point) const { if (point) { double x = point->x; double y = point->y; transform(&x, &y); point->x = x; point->y = y; } } BPoint Transformable::Transform(const BPoint& point) const { BPoint p(point); Transform(&p); return p; } void Transformable::InverseTransform(double* x, double* y) const { inverse_transform(x, y); } void Transformable::InverseTransform(BPoint* point) const { if (point) { double x = point->x; double y = point->y; inverse_transform(&x, &y); point->x = x; point->y = y; } } BPoint Transformable::InverseTransform(const BPoint& point) const { BPoint p(point); InverseTransform(&p); return p; } BRect Transformable::TransformBounds(const BRect& bounds) const { if (bounds.IsValid()) { BPoint lt(bounds.left, bounds.top); BPoint rt(bounds.right, bounds.top); BPoint lb(bounds.left, bounds.bottom); BPoint rb(bounds.right, bounds.bottom); Transform(<); Transform(&rt); Transform(&lb); Transform(&rb); return BRect(floorf(min4(lt.x, rt.x, lb.x, rb.x)), floorf(min4(lt.y, rt.y, lb.y, rb.y)), ceilf(max4(lt.x, rt.x, lb.x, rb.x)), ceilf(max4(lt.y, rt.y, lb.y, rb.y))); } return bounds; } bool Transformable::IsTranslationOnly() const { double matrix[6]; store_to(matrix); return matrix[0] == 1.0 && matrix[1] == 0.0 && matrix[2] == 0.0 && matrix[3] == 1.0; } void Transformable::TranslateBy(BPoint offset) { if (offset.x != 0.0 || offset.y != 0.0) { multiply(agg::trans_affine_translation(offset.x, offset.y)); TransformationChanged(); } } void Transformable::RotateBy(BPoint origin, double radians) { if (radians != 0.0) { multiply(agg::trans_affine_translation(-origin.x, -origin.y)); multiply(agg::trans_affine_rotation(radians)); multiply(agg::trans_affine_translation(origin.x, origin.y)); TransformationChanged(); } } void Transformable::ScaleBy(BPoint origin, double xScale, double yScale) { if (xScale != 1.0 || yScale != 1.0) { multiply(agg::trans_affine_translation(-origin.x, -origin.y)); multiply(agg::trans_affine_scaling(xScale, yScale)); multiply(agg::trans_affine_translation(origin.x, origin.y)); TransformationChanged(); } } void Transformable::ShearBy(BPoint origin, double xShear, double yShear) { if (xShear != 0.0 || yShear != 0.0) { multiply(agg::trans_affine_translation(-origin.x, -origin.y)); multiply(agg::trans_affine_skewing(xShear, yShear)); multiply(agg::trans_affine_translation(origin.x, origin.y)); TransformationChanged(); } }