// BitmapBuffer.h #include "ServerBitmap.h" #include "BitmapBuffer.h" // TODO: It should be more or less guaranteed that this object // is not used if InitCheck() returns an error, so the checks // in all thos functions should probably be removed... // constructor BitmapBuffer::BitmapBuffer(ServerBitmap* bitmap) : fBitmap(bitmap) { } // destructor BitmapBuffer::~BitmapBuffer() { // We don't own the ServerBitmap } // InitCheck status_t BitmapBuffer::InitCheck() const { status_t ret = B_NO_INIT; if (fBitmap) ret = fBitmap->IsValid() ? B_OK : B_ERROR; return ret; } // ColorSpace color_space BitmapBuffer::ColorSpace() const { if (InitCheck() >= B_OK) return fBitmap->ColorSpace(); return B_NO_COLOR_SPACE; } // Bits void* BitmapBuffer::Bits() const { if (InitCheck() >= B_OK) return fBitmap->Bits(); return NULL; } // BytesPerRow uint32 BitmapBuffer::BytesPerRow() const { if (InitCheck() >= B_OK) return fBitmap->BytesPerRow(); return 0; } // Width uint32 BitmapBuffer::Width() const { if (InitCheck() >= B_OK) return fBitmap->Width(); return 0; } // Height uint32 BitmapBuffer::Height() const { if (InitCheck() >= B_OK) return fBitmap->Height(); return 0; }