// BBitmapBuffer.h #ifndef B_BITMAP_BUFFER_H #define B_BITMAP_BUFFER_H #include "RenderingBuffer.h" #include class BBitmap; class BBitmapBuffer : public RenderingBuffer { public: BBitmapBuffer(BBitmap* bitmap); virtual ~BBitmapBuffer(); virtual status_t InitCheck() const; virtual bool IsGraphicsMemory() const { return false; } virtual color_space ColorSpace() const; virtual void* Bits() const; virtual uint32 BytesPerRow() const; virtual uint32 Width() const; virtual uint32 Height() const; // BBitmapBuffer const BBitmap* Bitmap() const { return fBitmap.Get(); } private: ObjectDeleter fBitmap; }; #endif // B_BITMAP_BUFFER_H