/* ================ FILE: AudioModule.h REVS: $Revision: 1.1 $ NAME: marc Copyright (c) 1997 by Be Incorporated. All Rights Reserved. ================ */ #ifndef _AUDIO_MODULE_H #define _AUDIO_MODULE_H #include #include "OldMediaModule.h" #include "OldMediaDefs.h" class BADCStream; class BDACStream; class BSubscriber; class BAudioEvent : public BMediaEvent { public: BAudioEvent(int32 frames, bool stereo, float* samples = NULL); ~BAudioEvent(); virtual mk_time Start(); virtual void SetStart(mk_time); virtual mk_time Duration(); virtual int32 Frames(); virtual float* Samples(); virtual int32 ChannelCount(); virtual float Gain(); virtual void SetGain(float); virtual int32 Destination(); virtual void SetDestination(int32); virtual bool MixIn (float* dst, int32 frames, mk_time time); virtual BMediaEvent* Clone(); virtual bigtime_t CaptureTime(); virtual void SetCaptureTime(bigtime_t); private: mk_time fStart; int32 fFrames; float* fSamples; float fGain; int32 fDestination; bigtime_t fCaptureTime; bool fStereo; bool fFreeHuey; }; class BDACRenderer : public BMediaRenderer { public: BDACRenderer(const char* name = NULL); ~BDACRenderer(); mk_rate Units(); mk_time Latency(); mk_time Start(); mk_time Duration(); BTimeBase* TimeBase(); void Open(); void Close(); void Wakeup(); void TransportChanged(mk_time time, mk_rate rate, transport_status status); void StreamChanged(); virtual BMediaChannel* Channel(); private: static bool _WriteDAC(void* arg, char* buf, uint32 bytes, void* header); bool WriteDAC(short* buf, int32 frames, audio_buffer_header* header); bool MixActiveSegments(mk_time start); void MixOutput(short* dst); BMediaChannel* fChannel; BDACStream* fDACStream; BSubscriber* fSubscriber; float* fBuffer; int32 fBufferFrames; BList fActiveSegments; mk_time fLatency; mk_time fNextTime; bool fRunning; BTimeBase fDACTimeBase; }; class BAudioFileStream : public BEventStream { public: BAudioFileStream(BMediaChannel* channel, BFile* file, mk_time start = B_UNDEFINED_MK_TIME); ~BAudioFileStream(); BMediaEvent* GetEvent(BMediaChannel* channel); BMediaEvent* PeekEvent(BMediaChannel* channel, mk_time asap = 0); status_t SeekToTime(BMediaChannel* channel, mk_time time); void SetStart(mk_time start); virtual bigtime_t CaptureTime(); virtual BMediaChannel* Channel(); private: BMediaChannel* fChannel; BFile* fFile; mk_time fTime; BAudioEvent* fCurrentEvent; short* fBuffer; }; class BADCSource : public BEventStream { public: BADCSource(BMediaChannel* channel, mk_time start = 0); ~BADCSource(); BMediaEvent* GetEvent(BMediaChannel* channel); BMediaEvent* PeekEvent(BMediaChannel* channel, mk_time asap = 0); status_t SeekToTime(BMediaChannel* channel, mk_time time); void SetStart(mk_time start); virtual BMediaChannel* Channel(); private: static bool _ReadADC(void* arg, char* buf, uint32 bytes, void* header); void ReadADC(short* buf, int32 frames, audio_buffer_header* header); BMediaChannel* fChannel; BFile* fFile; mk_time fTime; BAudioEvent* fCurrentEvent; BAudioEvent* fNextEvent; BLocker fEventLock; BADCStream* fADCStream; BSubscriber* fSubscriber; }; #endif