/* * Copyright 2006-2008, Haiku. * Distributed under the terms of the MIT License. * * Authors: * Artur Wyszynski */ #include #include #include // constructor BGradientRadial::BGradientRadial() { fData.radial.cx = 0.0f; fData.radial.cy = 0.0f; fData.radial.radius = 0.0f; fType = TYPE_RADIAL; } // constructor BGradientRadial::BGradientRadial(const BPoint& center, float radius) { fData.radial.cx = center.x; fData.radial.cy = center.y; fData.radial.radius = radius; fType = TYPE_RADIAL; } // constructor BGradientRadial::BGradientRadial(float cx, float cy, float radius) { fData.radial.cx = cx; fData.radial.cy = cy; fData.radial.radius = radius; fType = TYPE_RADIAL; } // Center BPoint BGradientRadial::Center() const { return BPoint(fData.radial.cx, fData.radial.cy); } // SetCenter void BGradientRadial::SetCenter(const BPoint& center) { fData.radial.cx = center.x; fData.radial.cy = center.y; } // SetCenter void BGradientRadial::SetCenter(float cx, float cy) { fData.radial.cx = cx; fData.radial.cy = cy; } // Radius float BGradientRadial::Radius() const { return fData.radial.radius; } // SetRadius void BGradientRadial::SetRadius(float radius) { fData.radial.radius = radius; }