/* * Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de. * Distributed under the terms of the MIT License. */ #include "Variable.h" #include "CpuState.h" #include "ObjectID.h" #include "Type.h" #include "ValueLocation.h" Variable::Variable(ObjectID* id, const BString& name, Type* type, ValueLocation* location, CpuState* state) : fID(id), fName(name), fType(type), fLocation(location), fCpuState(state) { fID->AcquireReference(); fType->AcquireReference(); fLocation->AcquireReference(); if (fCpuState != NULL) fCpuState->AcquireReference(); } Variable::~Variable() { fID->ReleaseReference(); fType->ReleaseReference(); fLocation->ReleaseReference(); if (fCpuState != NULL) fCpuState->ReleaseReference(); }