/* * Copyright 2001-2006, Haiku. * Distributed under the terms of the MIT License. * * Authors: * DarkWyrm * Stefano Ceccherini (burton666@libero.it) */ //! Methods to initialize and get the system color_map. #include #include #include // TODO: BWindowScreen has a method to set the palette. // maybe we should have a lock to protect this variable. static color_map sColorMap; // color_distance /*! \brief Returns the "distance" between two RGB colors. This functions defines an metric on the RGB color space. The distance between two colors is 0, if and only if the colors are equal. \param red1 Red component of the first color. \param green1 Green component of the first color. \param blue1 Blue component of the first color. \param red2 Red component of the second color. \param green2 Green component of the second color. \param blue2 Blue component of the second color. \return The distance between the given colors. */ static inline uint32 color_distance(uint8 red1, uint8 green1, uint8 blue1, uint8 red2, uint8 green2, uint8 blue2) { int rd = (int)red1 - (int)red2; int gd = (int)green1 - (int)green2; int bd = (int)blue1 - (int)blue2; // distance according to psycho-visual tests // algorithm taken from here: // http://www.stud.uni-hannover.de/~michaelt/juggle/Algorithms.pdf int rmean = ((int)red1 + (int)red2) / 2; return (((512 + rmean) * rd * rd) >> 8) + 4 * gd * gd + (((767 - rmean) * bd * bd) >> 8); } static inline uint8 FindClosestColor(const rgb_color &color, const rgb_color *palette) { uint8 closestIndex = 0; unsigned closestDistance = UINT_MAX; for (int32 i = 0; i < 256; i++) { const rgb_color &c = palette[i]; unsigned distance = color_distance(color.red, color.green, color.blue, c.red, c.green, c.blue); if (distance < closestDistance) { closestIndex = (uint8)i; closestDistance = distance; } } return closestIndex; } static inline rgb_color InvertColor(const rgb_color &color) { // For some reason, Inverting (255, 255, 255) on beos // results in the same color. if (color.red == 255 && color.green == 255 && color.blue == 255) return color; rgb_color inverted; inverted.red = 255 - color.red; inverted.green = 255 - color.green; inverted.blue = 255 - color.blue; inverted.alpha = 255; return inverted; } static void FillColorMap(const rgb_color *palette, color_map *map) { memcpy(map->color_list, palette, sizeof(map->color_list)); // init index map for (int32 color = 0; color < 32768; color++) { // get components rgb_color rgbColor; rgbColor.red = (color & 0x7c00) >> 7; rgbColor.green = (color & 0x3e0) >> 2; rgbColor.blue = (color & 0x1f) << 3; map->index_map[color] = FindClosestColor(rgbColor, palette); } // init inversion map for (int32 index = 0; index < 256; index++) { rgb_color inverted = InvertColor(map->color_list[index]); map->inversion_map[index] = FindClosestColor(inverted, palette); } } const color_map * system_colors() { static bool sInitialized = false; if (!sInitialized) { FillColorMap(kSystemPalette, &sColorMap); sInitialized = true; } return &sColorMap; }