/* * Copyright 2006, Haiku. * Distributed under the terms of the MIT License. * * Authors: * Stephan Aßmus */ #ifndef CHANGE_POINT_COMMAND_H #define CHANGE_POINT_COMMAND_H #include #include "PathCommand.h" class ChangePointCommand : public PathCommand { public: ChangePointCommand(VectorPath* path, int32 index, const int32* selected, int32 count); virtual ~ChangePointCommand(); virtual status_t InitCheck(); virtual status_t Perform(); virtual status_t Undo(); virtual status_t Redo(); virtual void GetName(BString& name); private: int32 fIndex; BPoint fPoint; BPoint fPointIn; BPoint fPointOut; bool fConnected; int32* fOldSelection; int32 fOldSelectionCount; }; #endif // CHANGE_POINT_COMMAND_H