/* * Copyright 2001 Werner Freytag - please read to the LICENSE file * */ #ifndef CONVERT_RGB_HSV_H #define CONVERT_RGB_HSV_H #include #define RETURN_HSV(h, s, v) { H = h; S = s; V = v; return; } #define RETURN_RGB(r, g, b) { R = r; G = g; B = b; return; } #define UNDEFINED 0 inline void RGB_to_HSV(float R, float G, float B, float& H, float& S, float& V) { // RGB are each on [0, 1]. S and max are returned on [0, 1] and H is // returned on [0, 6]. Exception: H is returned UNDEFINED if S==0. float min, max; if (R > G) { if (R > B) { max = R; min = G > B ? B : G; } else { max = B; min = G; } } else { if (G > B) { max = G; min = R > B ? B : R; } else { max = B; min = R; } } if (max == min) RETURN_HSV(UNDEFINED, 0, max); float dist = max - min; float f = (R == min) ? G - B : ((G == min) ? B - R : R - G); float i = (R == min) ? 3 : ((G == min) ? 5 : 1); float h = i - f / dist; while (h >= 6.0) h -= 6.0; RETURN_HSV(h, dist/max, max); } inline void HSV_to_RGB(float h, float s, float v, float& R, float& G, float& B) { // H is given on [0, 6] or UNDEFINED. S and V are given on [0, 1]. // RGB are each returned on [0, 1]. int i = (int)floor(h); float f = h - i; if ( !(i & 1) ) f = 1 - f; // if i is even float m = v * (1 - s); float n = v * (1 - s * f); switch (i) { case 6: case 0: RETURN_RGB(v, n, m); case 1: RETURN_RGB(n, v, m); case 2: RETURN_RGB(m, v, n) case 3: RETURN_RGB(m, n, v); case 4: RETURN_RGB(n, m, v); case 5: RETURN_RGB(v, m, n); default: RETURN_RGB(0, 0, 0); } } #endif // CONVERT_RGB_HSV_H