/* Open Tracker License Terms and Conditions Copyright (c) 1991-2000, Be Incorporated. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice applies to all licensees and shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Be Incorporated shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Be Incorporated. Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks of Be Incorporated in the United States and other countries. Other brand product names are registered trademarks or trademarks of their respective holders. All rights reserved. */ #include "TeamMenu.h" #include #include #include #include #include #include #include #include #include "BarApp.h" #include "BarMenuBar.h" #include "BarView.h" #include "DeskbarUtils.h" #include "StatusView.h" #include "TeamMenuItem.h" // #pragma mark - TTeamMenuItem TTeamMenu::TTeamMenu(TBarView* barView) : BMenu("Team Menu"), fBarView(barView) { SetItemMargins(0.0f, 0.0f, 0.0f, 0.0f); } int TTeamMenu::CompareByName(const void* first, const void* second) { BCollator collator; BLocale::Default()->GetCollator(&collator); return collator.Compare( (*(static_cast(first)))->name, (*(static_cast(second)))->name); } void TTeamMenu::AttachedToWindow() { RemoveItems(0, CountItems(), true); // remove all items BMessenger self(this); BList teamList; TBarApp::Subscribe(self, &teamList); bool dragging = fBarView != NULL && fBarView->Dragging(); desk_settings* settings = static_cast(be_app)->Settings(); const int32 iconSize = static_cast(be_app)->TeamIconSize(); const float iconPadding = be_control_look->ComposeSpacing(kIconPadding); float iconOnlyWidth = iconSize + iconPadding; if (settings->hideLabels) iconOnlyWidth += iconPadding; // add an extra icon padding const int32 large = be_control_look->ComposeIconSize(B_LARGE_ICON) .IntegerWidth() + 1; const int32 min = be_control_look->ComposeIconSize(kMinimumIconSize) .IntegerWidth() + 1; // calculate the minimum item width based on font and icon size float minItemWidth = 0; if (settings->hideLabels) { minItemWidth = std::max(floorf(gMinimumWindowWidth / 2), iconOnlyWidth); } else { float labelWidth = gMinimumWindowWidth - iconOnlyWidth + (be_plain_font->Size() - 12) * 4; if (iconSize <= large) // label wraps after 32x32 labelWidth += iconSize - min; minItemWidth = iconOnlyWidth + labelWidth; } float maxItemWidth = minItemWidth; int32 teamCount = teamList.CountItems(); if (!settings->hideLabels) { // go through list and find the widest label for (int32 i = 0; i < teamCount; i++) { BarTeamInfo* barInfo = (BarTeamInfo*)teamList.ItemAt(i); float labelWidth = StringWidth(barInfo->name); // label wraps after 32x32 float itemWidth = iconSize > large ? std::max(labelWidth, iconOnlyWidth) : labelWidth + iconOnlyWidth + min + (be_plain_font->Size() - 12) * 4; maxItemWidth = std::max(maxItemWidth, itemWidth); } // but not too wide maxItemWidth = std::min(maxItemWidth, gMaximumWindowWidth); } SetMaxContentWidth(maxItemWidth); if (settings->sortRunningApps) teamList.SortItems(TTeamMenu::CompareByName); // go through list and add the items for (int32 i = 0; i < teamCount; i++) { // add items back BarTeamInfo* barInfo = (BarTeamInfo*)teamList.ItemAt(i); TTeamMenuItem* item = new TTeamMenuItem(barInfo->teams, barInfo->icon, barInfo->name, barInfo->sig, maxItemWidth); if (settings->trackerAlwaysFirst && strcasecmp(barInfo->sig, kTrackerSignature) == 0) { AddItem(item, 0); } else AddItem(item); if (dragging && item != NULL) { bool canhandle = fBarView->AppCanHandleTypes(item->Signature()); if (item->IsEnabled() != canhandle) item->SetEnabled(canhandle); BMenu* menu = item->Submenu(); if (menu != NULL) { menu->SetTrackingHook(fBarView->MenuTrackingHook, fBarView->GetTrackingHookData()); } } } if (CountItems() == 0) { BMenuItem* item = new BMenuItem("no application running", NULL); item->SetEnabled(false); AddItem(item); } if (dragging && fBarView->LockLooper()) { SetTrackingHook(fBarView->MenuTrackingHook, fBarView->GetTrackingHookData()); fBarView->DragStart(); fBarView->UnlockLooper(); } BMenu::AttachedToWindow(); } void TTeamMenu::DetachedFromWindow() { if (fBarView != NULL) { BLooper* looper = fBarView->Looper(); if (looper != NULL && looper->Lock()) { fBarView->DragStop(); looper->Unlock(); } } BMenu::DetachedFromWindow(); BMessenger self(this); TBarApp::Unsubscribe(self); } void TTeamMenu::MessageReceived(BMessage* message) { TTeamMenuItem* item = NULL; switch (message->what) { case B_SOME_APP_QUIT: case kRemoveTeam: { int32 itemIndex = -1; message->FindInt32("itemIndex", &itemIndex); team_id team = -1; message->FindInt32("team", &team); item = dynamic_cast(ItemAt(itemIndex)); if (item != NULL && item->Teams()->HasItem((void*)(addr_t)team)) { item->Teams()->RemoveItem(team); RemoveItem(itemIndex); delete item; } break; } default: BMenu::MessageReceived(message); break; } } void TTeamMenu::MouseDown(BPoint where) { if (fBarView == NULL || fBarView->Dragging()) return BMenu::MouseDown(where); BMenuItem* item = ItemAtPoint(where); if (item == NULL) return BMenu::MouseDown(where); TTeamMenuItem* teamItem = dynamic_cast(item); if (teamItem == NULL || !teamItem->HandleMouseDown(where)) BMenu::MouseDown(where); } BMenuItem* TTeamMenu::ItemAtPoint(BPoint point) { int32 itemCount = CountItems(); for (int32 index = 0; index < itemCount; index++) { BMenuItem* item = ItemAt(index); if (item != NULL && item->Frame().Contains(point)) return item; } // no item found return NULL; }