/* * Copyright 1991-1999, Be Incorporated. * Copyright (c) 1999-2000, Eric Moon. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions, and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NodeHarnessWin.h #ifndef NodeHarnessWin_H #define NodeHarnessWin_H 1 #include #include class BButton; class LoggingConsumer; // A handy encapsulation of a Media Kit connection, including all // information necessary to do any post-Connect() actions. struct Connection { media_node producer, consumer; media_source source; media_destination destination; media_format format; }; // The window that runs our simple test application class NodeHarnessWin : public BWindow { public: NodeHarnessWin(BRect frame, const char* title); ~NodeHarnessWin(); void Quit(); void MessageReceived(BMessage* msg); LoggingConsumer* GetLoggingNode() const { return mLogNode; } private: void StopNodes(); BButton* mConnectButton; BButton* mStartButton; BButton* mStopButton; Connection mConnection; LoggingConsumer* mLogNode; bool mIsConnected; bool mIsRunning; media_node mTimeSource; }; #endif