/* * Copyright (c) 1999-2000, Eric Moon. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions, and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // TipWindow.h // * PURPOSE // A floating window used to display floating tips // (aka 'ToolTips'.) May be subclassed to provide // a custom tip view or to extend the window's // behavior. // // * HISTORY // e.moon 17oct99 Begun (based on TipFloater.) #ifndef __TipWindow_H__ #define __TipWindow_H__ #include #include #include "cortex_defs.h" __BEGIN_CORTEX_NAMESPACE class TipView; class TipWindow : public BWindow { typedef BWindow _inherited; public: // *** dtor/ctors virtual ~TipWindow(); TipWindow( const char* text=0); public: // *** operations (LOCK REQUIRED) const char* text() const; virtual void setText( const char* text); protected: // *** hooks // override to substitute your own view class virtual TipView* createTipView(); public: // *** BWindow // initializes the tip view virtual void Show(); // remove tip view? +++++ virtual void Hide(); // hides the window when the user switches workspaces // +++++ should it be restored when the user switches back? virtual void WorkspaceActivated( int32 workspace, bool active); private: // implementation TipView* m_tipView; BString m_text; void _createTipView(); void _destroyTipView(); }; __END_CORTEX_NAMESPACE #endif /*__TipWindow_H__*/