/*****************************************************************************/ // TGATranslator // Written by Michael Wilber, Haiku Translation Kit Team // Version: 1.0.0 Beta // // This translator opens and writes TGA files. // // // Copyright (c) 2002 Haiku Project // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. /*****************************************************************************/ #include #include #include "TGATranslator.h" #include "TranslatorWindow.h" #undef B_TRANSLATION_CONTEXT #define B_TRANSLATION_CONTEXT "TGAMain" // --------------------------------------------------------------- // main // // Creates a BWindow for displaying info about the TGATranslator // // Preconditions: // // Parameters: // // Postconditions: // // Returns: // --------------------------------------------------------------- int main() { BApplication app("application/x-vnd.Haiku-TGATranslator"); status_t result; result = LaunchTranslatorWindow(new TGATranslator, B_TRANSLATE("TGA Settings")); if (result == B_OK) { app.Run(); return 0; } else return 1; }