/* * Copyright 2003, Ingo Weinhold, ingo_weinhold@gmx.de. * All rights reserved. Distributed under the terms of the MIT license. */ #ifndef MISC_H #define MISC_H #include #include "String.h" // min and max // We don't want to include otherwise we also get // and other undesired things. template static inline C min(const C &a, const C &b) { return (a < b ? a : b); } template static inline C max(const C &a, const C &b) { return (a > b ? a : b); } // find last (most significant) set bit static inline int fls(uint32 value) { if (!value) return -1; int index = 0; #define HAND_OPTIMIZED_FLS 1 #if !HAND_OPTIMIZED_FLS // This is the algorithm in its pure form. const uint32 masks[] = { 0xffff0000, 0xff00ff00, 0xf0f0f0f0, 0xcccccccc, 0xaaaaaaaa, }; int range = 16; for (int i = 0; i < 5; i++) { if (value & masks[i]) { index += range; value &= masks[i]; } range /= 2; } #else // HAND_OPTIMIZED_FLS // This is how the compiler should optimize it for us: Unroll the loop and // inline the masks. // 0: 0xffff0000 if (value & 0xffff0000) { index += 16; value &= 0xffff0000; } // 1: 0xff00ff00 if (value & 0xff00ff00) { index += 8; value &= 0xff00ff00; } // 2: 0xf0f0f0f0 if (value & 0xf0f0f0f0) { index += 4; value &= 0xf0f0f0f0; } // 3: 0xcccccccc if (value & 0xcccccccc) { index += 2; value &= 0xcccccccc; } // 4: 0xaaaaaaaa if (value & 0xaaaaaaaa) index++; #endif // HAND_OPTIMIZED_FLS return index; } // node_child_hash static inline uint32 node_child_hash(uint64 id, const char *name) { return uint32(id & 0xffffffff) ^ string_hash(name); } #endif // MISC_H