/* * Copyright 2014 Freeman Lou * All rights reserved. Distributed under the terms of the MIT license. */ #include "VirtualKeyboardInputDevice.h" #include extern "C" BInputServerDevice* instantiate_input_device() { return new(std::nothrow) VirtualKeyboardInputDevice(); } VirtualKeyboardInputDevice::VirtualKeyboardInputDevice() { } VirtualKeyboardInputDevice::~VirtualKeyboardInputDevice() { } status_t VirtualKeyboardInputDevice::InitCheck() { static input_device_ref keyboard = {(char*) "VirtualKeyboard", B_KEYBOARD_DEVICE, (void*) this}; static input_device_ref* devices[2] = {&keyboard, NULL}; RegisterDevices(devices); return B_OK; } status_t VirtualKeyboardInputDevice::Start(const char* name, void* cookie) { fKeyboardWindow = new VirtualKeyboardWindow(this); fKeyboardWindow->Show(); return B_OK; } status_t VirtualKeyboardInputDevice::Stop(const char* name, void* cookie) { if (fKeyboardWindow->Lock()) { fKeyboardWindow->Quit(); fKeyboardWindow = NULL; } return B_OK; } status_t VirtualKeyboardInputDevice::Control(const char* name, void* cookie, uint32 command, BMessage* message) { return B_OK; }