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All rights reserved. */ #ifndef __FUNCTION_OBJECT__ #define __FUNCTION_OBJECT__ #include #include #include #include #include // parameter binders serve to store a copy of a struct and // pass it in and out by pointers, allowing struct parameters to share // the same syntax as scalar ones // You will mostly want to use the NewFunctionObject... convenience // factories // // add more function objects and specialized binders as needed namespace BPrivate { template class ParameterBinder { // primitive default binder for scalars public: ParameterBinder() {} ParameterBinder(P p) : p(p) {} P Pass() const { return p; } private: P p; }; template<> class ParameterBinder { public: ParameterBinder() {} ParameterBinder(const BEntry* p) : p(*p) {} ParameterBinder &operator=(const BEntry* newp) { p = *newp; return *this; } const BEntry* Pass() const { return &p; } private: BEntry p; }; template<> class ParameterBinder { public: ParameterBinder() {} ParameterBinder(const entry_ref* p) { if (p) this->p = *p; } ParameterBinder &operator=(const entry_ref* newp) { p = *newp; return *this; } const entry_ref* Pass() const { return &p; } private: entry_ref p; }; template<> class ParameterBinder { public: ParameterBinder() {} ParameterBinder(const node_ref* p) : p(*p) {} ParameterBinder &operator=(const node_ref* newp) { p = *newp; return *this; } const node_ref* Pass() const { return &p; } private: node_ref p; }; template<> class ParameterBinder { public: ParameterBinder() {} ParameterBinder(const BMessage* p) : p(p ? new BMessage(*p) : NULL) {} ~ParameterBinder() { delete p; } ParameterBinder &operator=(const BMessage* newp) { delete p; p = (newp ? new BMessage(*newp) : NULL); return *this; } const BMessage* Pass() const { return p; } private: BMessage* p; }; class FunctionObject { public: virtual void operator()() = 0; virtual ~FunctionObject() {} }; template class FunctionObjectWithResult : public FunctionObject { public: const R &Result() const { return result; } protected: R result; }; template class SingleParamFunctionObject : public FunctionObject { public: SingleParamFunctionObject(void (*callThis)(Param1), Param1 p1) : function(callThis), p1(p1) { } virtual void operator()() { (function)(p1.Pass()); } private: void (*function)(Param1); ParameterBinder p1; }; template class SingleParamFunctionObjectWithResult : public FunctionObjectWithResult { public: SingleParamFunctionObjectWithResult(Result (*function)(Param1), Param1 p1) : function(function), p1(p1) { } virtual void operator()() { FunctionObjectWithResult::result = (function)(p1.Pass()); } private: Result (*function)(Param1); ParameterBinder p1; }; template class TwoParamFunctionObject : public FunctionObject { public: TwoParamFunctionObject(void (*callThis)(Param1, Param2), Param1 p1, Param2 p2) : function(callThis), p1(p1), p2(p2) { } virtual void operator()() { (function)(p1.Pass(), p2.Pass()); } private: void (*function)(Param1, Param2); ParameterBinder p1; ParameterBinder p2; }; template class ThreeParamFunctionObject : public FunctionObject { public: ThreeParamFunctionObject(void (*callThis)(Param1, Param2, Param3), Param1 p1, Param2 p2, Param3 p3) : function(callThis), p1(p1), p2(p2), p3(p3) { } virtual void operator()() { (function)(p1.Pass(), p2.Pass(), p3.Pass()); } private: void (*function)(Param1, Param2, Param3); ParameterBinder p1; ParameterBinder p2; ParameterBinder p3; }; template class ThreeParamFunctionObjectWithResult : public FunctionObjectWithResult { public: ThreeParamFunctionObjectWithResult( Result (*callThis)(Param1, Param2, Param3), Param1 p1, Param2 p2, Param3 p3) : function(callThis), p1(p1), p2(p2), p3(p3) { } virtual void operator()() { FunctionObjectWithResult::result = (function)(p1.Pass(), p2.Pass(), p3.Pass()); } private: Result (*function)(Param1, Param2, Param3); ParameterBinder p1; ParameterBinder p2; ParameterBinder p3; }; template class FourParamFunctionObject : public FunctionObject { public: FourParamFunctionObject(void (*callThis)(Param1, Param2, Param3, Param4), Param1 p1, Param2 p2, Param3 p3, Param4 p4) : function(callThis), p1(p1), p2(p2), p3(p3), p4(p4) { } virtual void operator()() { (function)(p1.Pass(), p2.Pass(), p3.Pass(), p4.Pass()); } private: void (*function)(Param1, Param2, Param3, Param4); ParameterBinder p1; ParameterBinder p2; ParameterBinder p3; ParameterBinder p4; }; template class FourParamFunctionObjectWithResult : public FunctionObjectWithResult { public: FourParamFunctionObjectWithResult( Result (*callThis)(Param1, Param2, Param3, Param4), Param1 p1, Param2 p2, Param3 p3, Param4 p4) : function(callThis), p1(p1), p2(p2), p3(p3), p4(p4) { } virtual void operator()() { FunctionObjectWithResult::result = (function)(p1.Pass(), p2.Pass(), p3.Pass(), p4.Pass()); } private: Result (*function)(Param1, Param2, Param3, Param4); ParameterBinder p1; ParameterBinder p2; ParameterBinder p3; ParameterBinder p4; }; template class PlainMemberFunctionObject : public FunctionObject { public: PlainMemberFunctionObject(void (T::*function)(), T* onThis) : function(function), target(onThis) { } virtual void operator()() { (target->*function)(); } private: void (T::*function)(); T* target; }; template class PlainLockingMemberFunctionObject : public FunctionObject { public: PlainLockingMemberFunctionObject(void (T::*function)(), T* target) : function(function), messenger(target) { } virtual void operator()() { T* target = dynamic_cast(messenger.Target(NULL)); if (!target || !messenger.LockTarget()) return; (target->*function)(); target->Looper()->Unlock(); } private: void (T::*function)(); BMessenger messenger; }; template class PlainMemberFunctionObjectWithResult : public FunctionObjectWithResult { public: PlainMemberFunctionObjectWithResult(R (T::*function)(), T* onThis) : function(function), target(onThis) { } virtual void operator()() { FunctionObjectWithResult::result = (target->*function)(); } private: R (T::*function)(); T* target; }; template class SingleParamMemberFunctionObject : public FunctionObject { public: SingleParamMemberFunctionObject(void (T::*function)(Param1), T* onThis, Param1 p1) : function(function), target(onThis), p1(p1) { } virtual void operator()() { (target->*function)(p1.Pass()); } private: void (T::*function)(Param1); T* target; ParameterBinder p1; }; template class TwoParamMemberFunctionObject : public FunctionObject { public: TwoParamMemberFunctionObject(void (T::*function)(Param1, Param2), T* onThis, Param1 p1, Param2 p2) : function(function), target(onThis), p1(p1), p2(p2) { } virtual void operator()() { (target->*function)(p1.Pass(), p2.Pass()); } protected: void (T::*function)(Param1, Param2); T* target; ParameterBinder p1; ParameterBinder p2; }; template class SingleParamMemberFunctionObjectWithResult : public FunctionObjectWithResult { public: SingleParamMemberFunctionObjectWithResult(R (T::*function)(Param1), T* onThis, Param1 p1) : function(function), target(onThis), p1(p1) { } virtual void operator()() { FunctionObjectWithResult::result = (target->*function)(p1.Pass()); } protected: R (T::*function)(Param1); T* target; ParameterBinder p1; }; template class TwoParamMemberFunctionObjectWithResult : public FunctionObjectWithResult { public: TwoParamMemberFunctionObjectWithResult(R (T::*function)(Param1, Param2), T* onThis, Param1 p1, Param2 p2) : function(function), target(onThis), p1(p1), p2(p2) { } virtual void operator()() { FunctionObjectWithResult::result = (target->*function)(p1.Pass(), p2.Pass()); } protected: R (T::*function)(Param1, Param2); T* target; ParameterBinder p1; ParameterBinder p2; }; // convenience factory functions // NewFunctionObject // NewMemberFunctionObject // NewMemberFunctionObjectWithResult // NewLockingMemberFunctionObject // // ... add the missing ones as needed template SingleParamFunctionObject* NewFunctionObject(void (*function)(Param1), Param1 p1) { return new SingleParamFunctionObject(function, p1); } template TwoParamFunctionObject* NewFunctionObject(void (*function)(Param1, Param2), Param1 p1, Param2 p2) { return new TwoParamFunctionObject(function, p1, p2); } template ThreeParamFunctionObject* NewFunctionObject(void (*function)(Param1, Param2, Param3), Param1 p1, Param2 p2, Param3 p3) { return new ThreeParamFunctionObject (function, p1, p2, p3); } template PlainMemberFunctionObject* NewMemberFunctionObject(void (T::*function)(), T* onThis) { return new PlainMemberFunctionObject(function, onThis); } template SingleParamMemberFunctionObject* NewMemberFunctionObject(void (T::*function)(Param1), T* onThis, Param1 p1) { return new SingleParamMemberFunctionObject (function, onThis, p1); } template TwoParamMemberFunctionObject* NewMemberFunctionObject(void (T::*function)(Param1, Param2), T* onThis, Param1 p1, Param2 p2) { return new TwoParamMemberFunctionObject (function, onThis, p1, p2); } template TwoParamMemberFunctionObjectWithResult* NewMemberFunctionObjectWithResult(R (T::*function)(Param1, Param2), T* onThis, Param1 p1, Param2 p2) { return new TwoParamMemberFunctionObjectWithResult (function, onThis, p1, p2); } template PlainLockingMemberFunctionObject* NewLockingMemberFunctionObject(void (HandlerOrSubclass::*function)(), HandlerOrSubclass* onThis) { return new PlainLockingMemberFunctionObject (function, onThis); } } // namespace BPrivate using namespace BPrivate; #endif // __FUNCTION_OBJECT__