/* * Copyright 2005-2007, Ingo Weinhold, bonefish@users.sf.net. * All rights reserved. Distributed under the terms of the MIT License. */ #ifndef _AUTO_LOCKER_H #define _AUTO_LOCKER_H #include namespace BPrivate { // AutoLockerStandardLocking template class AutoLockerStandardLocking { public: inline bool Lock(Lockable* lockable) { return lockable->Lock(); } inline void Unlock(Lockable* lockable) { lockable->Unlock(); } }; // AutoLockerHandlerLocking template class AutoLockerHandlerLocking { public: inline bool Lock(Lockable* lockable) { return lockable->LockLooper(); } inline void Unlock(Lockable* lockable) { lockable->UnlockLooper(); } }; // AutoLockerReadLocking template class AutoLockerReadLocking { public: inline bool Lock(Lockable* lockable) { return lockable->ReadLock(); } inline void Unlock(Lockable* lockable) { lockable->ReadUnlock(); } }; // AutoLockerWriteLocking template class AutoLockerWriteLocking { public: inline bool Lock(Lockable* lockable) { return lockable->WriteLock(); } inline void Unlock(Lockable* lockable) { lockable->WriteUnlock(); } }; // AutoLocker template > class AutoLocker { private: typedef AutoLocker ThisClass; public: inline AutoLocker() : fLockable(NULL), fLocked(false) { } inline AutoLocker(const Locking& locking) : fLockable(NULL), fLocking(locking), fLocked(false) { } inline AutoLocker(Lockable* lockable, bool alreadyLocked = false, bool lockIfNotLocked = true) : fLockable(lockable), fLocked(fLockable && alreadyLocked) { if (!alreadyLocked && lockIfNotLocked) Lock(); } inline AutoLocker(Lockable& lockable, bool alreadyLocked = false, bool lockIfNotLocked = true) : fLockable(&lockable), fLocked(fLockable && alreadyLocked) { if (!alreadyLocked && lockIfNotLocked) Lock(); } inline ~AutoLocker() { Unlock(); } inline void SetTo(Lockable* lockable, bool alreadyLocked, bool lockIfNotLocked = true) { Unlock(); fLockable = lockable; fLocked = (lockable && alreadyLocked); if (!alreadyLocked && lockIfNotLocked) Lock(); } inline void SetTo(Lockable& lockable, bool alreadyLocked, bool lockIfNotLocked = true) { SetTo(&lockable, alreadyLocked, lockIfNotLocked); } inline void Unset() { Unlock(); Detach(); } inline bool Lock() { if (fLockable && !fLocked) fLocked = fLocking.Lock(fLockable); return fLocked; } inline void Unlock() { if (fLockable && fLocked) { fLocking.Unlock(fLockable); fLocked = false; } } inline Lockable* Get() { return fLockable; } inline Lockable* Detach() { Lockable* res = fLockable; fLockable = NULL; fLocked = false; return res; } inline AutoLocker& operator=(Lockable* lockable) { SetTo(lockable); return *this; } inline AutoLocker& operator=(Lockable& lockable) { SetTo(&lockable); return *this; } inline bool IsLocked() const { return fLocked; } inline operator bool() const { return fLocked; } protected: Lockable* fLockable; Locking fLocking; bool fLocked; }; } // namespace BPrivate using ::BPrivate::AutoLocker; using ::BPrivate::AutoLockerHandlerLocking; using ::BPrivate::AutoLockerReadLocking; using ::BPrivate::AutoLockerWriteLocking; #endif // _AUTO_LOCKER_H