/* * Copyright 2012-2015, Rene Gollent, rene@gollent.com. * Distributed under the terms of the MIT License. */ #ifndef BLIST_VALUE_NODE_H #define BLIST_VALUE_NODE_H #include #include #include #include "ValueLocation.h" #include "ValueNode.h" class CompoundType; class BListValueNode : public ValueNode { public: BListValueNode(ValueNodeChild* nodeChild, Type* type); virtual ~BListValueNode(); virtual Type* GetType() const; virtual status_t ResolvedLocationAndValue( ValueLoader* valueLoader, ValueLocation*& _location, Value*& _value); virtual bool ChildCreationNeedsValue() const { return true; } virtual status_t CreateChildren(TeamTypeInformation* info); virtual int32 CountChildren() const; virtual ValueNodeChild* ChildAt(int32 index) const; virtual bool IsRangedContainer() const; virtual bool IsContainerRangeFixed() const; virtual void ClearChildren(); virtual status_t CreateChildrenInRange( TeamTypeInformation* info, int32 lowIndex, int32 highIndex); virtual status_t SupportedChildRange(int32& lowIndex, int32& highIndex) const; private: class BListElementNodeChild; class BListItemCountNodeChild; // for GCC2 friend class BListElementNodeChild; friend class BListItemCountNodeChild; typedef BObjectList ChildNodeList; private: Type* fType; ChildNodeList fChildren; BVariant fDataLocation; BVariant fItemCountLocation; Type* fItemCountType; int32 fItemCount; bool fCountChildCreated; }; #endif // BLIST_VALUE_NODE_H