/* * Copyright 2010, Ingo Weinhold, ingo_weinhold@gmx.de. * Distributed under the terms of the MIT License. */ #ifndef _DEBUG_MESSAGE_HANDLER_H #define _DEBUG_MESSAGE_HANDLER_H #include class BDebugMessageHandler { public: virtual ~BDebugMessageHandler(); virtual bool HandleDebugMessage(int32 messageCode, const debug_debugger_message_data& message); virtual bool HandleThreadDebugged( const debug_thread_debugged& message); virtual bool HandleDebuggerCall( const debug_debugger_call& message); virtual bool HandleBreakpointHit( const debug_breakpoint_hit& message); virtual bool HandleWatchpointHit( const debug_watchpoint_hit& message); virtual bool HandleSingleStep( const debug_single_step& message); virtual bool HandlePreSyscall( const debug_pre_syscall& message); virtual bool HandlePostSyscall( const debug_post_syscall& message); virtual bool HandleSignalReceived( const debug_signal_received& message); virtual bool HandleExceptionOccurred( const debug_exception_occurred& message); virtual bool HandleTeamCreated( const debug_team_created& message); virtual bool HandleTeamDeleted( const debug_team_deleted& message); virtual bool HandleTeamExec( const debug_team_exec& message); virtual bool HandleThreadCreated( const debug_thread_created& message); virtual bool HandleThreadDeleted( const debug_thread_deleted& message); virtual bool HandleImageCreated( const debug_image_created& message); virtual bool HandleImageDeleted( const debug_image_deleted& message); virtual bool HandleProfilerUpdate( const debug_profiler_update& message); virtual bool HandleHandedOver( const debug_handed_over& message); virtual bool UnhandledDebugMessage(int32 messageCode, const debug_debugger_message_data& message); }; #endif // _DEBUG_MESSAGE_HANDLER_H