#ifndef _SAMPLES_H #define _SAMPLES_H #include #include typedef void (*sample_exit_hook)(int32 arg); typedef bool (*sample_loop_hook)(int32 arg); class BSamples { public: BSamples(); virtual ~BSamples(); void Start( void* sampleData, int32 frames, int16 bytes_per_sample, int16 channel_count, double pitch, int32 loopStart, int32 loopEnd, double sampleVolume, double stereoPosition, int32 hook_arg, sample_loop_hook pLoopContinueProc, sample_exit_hook pDoneProc); bool IsPaused(void) const; void Pause(void); void Resume(void); void Stop(void); bool IsPlaying(void) const; void SetVolume(double newVolume); double Volume(void) const; void SetSamplingRate(double newRate); double SamplingRate(void) const; void SetPlacement(double stereoPosition); double Placement(void) const; void EnableReverb(bool useReverb); private: virtual void _ReservedSamples1(); virtual void _ReservedSamples2(); virtual void _ReservedSamples3(); uint32 _reserved[8]; }; #endif // _SAMPLES_H