Lines Matching refs:allocated
205 uint64 allocated;
207 allocated);
211 if (allocated < count)
242 Might allocate fewer block than requested. If no block could be allocated
254 blocks actually allocated.
255 \return \c B_OK, if one or more blocks could be allocated, another error
276 uint32 allocated;
278 transaction, _allocatedBase, allocated);
282 if (allocated == toAllocate) {
283 _allocatedCount = allocated;
290 remaining = count - allocated;
309 uint32 allocated;
311 transaction, NULL, allocated);
316 remaining -= allocated;
318 if (allocated < toAllocate)
338 Might allocate fewer block than requested. If no block could be allocated
350 blocks actually allocated.
351 \return \c B_OK, if one or more blocks could be allocated, another error
384 uint32 allocated;
386 _allocatedBase, allocated) == B_OK) {
387 counts[blockIndex] -= allocated;
389 if (inBlockOffset + allocated < kBlocksPerBitmapBlock
390 || allocated == remaining) {
391 _allocatedCount = allocated;
399 remaining = count - allocated;
423 // this only, if we haven't allocated anything so far.
439 uint32 allocated;
441 _allocatedBase, allocated);
445 counts[blockIndex] -= allocated;
446 remaining -= allocated;
448 if (allocated < toAllocate)
451 base += allocated;
470 Might allocate fewer block than requested. If no block could be allocated
480 blocks actually allocated.
481 \return \c B_OK, if one or more blocks could be allocated, another error