Lines Matching refs:left
503 BPoint a(r.left, r.top);
541 StraightLine(BPoint(r.left, r.top),
546 BPoint(r.left + 1, r.bottom), c);
547 StraightLine(BPoint(r.left, r.bottom),
548 BPoint(r.left, r.top + 1), c);
555 BPoint a(r.left, r.top);
575 // the rectangle ranges from the top-left (.0, .0)
597 int32 left = (int32)r.left;
604 int32 x1 = max_c(fBaseRenderer->xmin(), left);
629 BPoint lt(r.left, r.top);
649 BPoint lt(r.left, r.top);
655 // the rectangle ranges from the top-left (.0, .0)
836 // (can have left top corner offset)
966 // as AGG considers (0,0) to be the "upper left corner" of a pixel,
1009 rect->left += fOrigin.x;
1013 rect->left *= fScale;
1262 // bitmapRect.OffsetBy(-actualBitmapRect.left, -actualBitmapRect.top);
1263 actualBitmapRect.OffsetBy(-actualBitmapRect.left, -actualBitmapRect.top);
1271 if (bitmapRect.left < actualBitmapRect.left) {
1272 float diff = actualBitmapRect.left - bitmapRect.left;
1273 viewRect.left += diff * xScale;
1274 bitmapRect.left = actualBitmapRect.left;
1292 float xOffset = viewRect.left - (bitmapRect.left * xScale);
1296 // srcMatrix *= agg::trans_affine_translation(-actualBitmapRect.left, -actualBitmapRect.top);
1319 path.move_to(viewRect.left, viewRect.top);
1322 path.line_to(viewRect.left, viewRect.bottom + 1);
1340 dst += (int32)r.left * 4;
1357 double left = 0.0;
1363 agg::bounding_rect(path, pathID, 0, 1, &left, &top, &right, &bottom);
1364 return BRect(left, top, right, bottom);