Lines Matching defs:frame
64 StarWindow::StarWindow(BRect frame, const char *name)
65 : BDirectWindow(frame, name, B_TITLED_WINDOW, 0)
150 // single star is erased and redraw every frame, that graphic glitch
151 // will last less than a frame, and that just in the area being redraw
157 frame.OffsetTo(0.0, 0.0);
158 //view = new BView(frame, "", B_FOLLOW_ALL, B_WILL_DRAW);
321 // calculate the new star count, depending the size of the window frame.
534 // loop, frame after frame, until asked to quit.
536 // we want a frame to take at least 16 ms.