Lines Matching refs:messenger

38 check_messenger(const BMessenger &messenger, bool valid, bool local,
42 CHK(messenger.IsValid() == valid);
43 CHK(messenger.IsTargetLocal() == local);
45 CHK(messenger.Target(&resultLooper) == handler);
48 CHK(messenger.Team() == team || messenger.Team() == altTeam);
51 if (messenger.Team() != team)
52 printf("team is %ld, but should be %ld\n", messenger.Team(), team);
53 CHK(messenger.Team() == team);
73 BMessenger messenger;
74 CHK(messenger.IsValid() == false);
75 CHK(messenger.IsTargetLocal() == false);
77 CHK(messenger.Target(&looper) == NULL);
79 CHK(messenger.Team() == -1);
92 BMessenger messenger((const BHandler*)NULL, NULL, NULL);
93 CHK(messenger.IsValid() == false);
94 CHK(messenger.IsTargetLocal() == false);
96 CHK(messenger.Target(&looper) == NULL);
98 CHK(messenger.Team() == -1);
113 BMessenger messenger((const BHandler*)NULL, NULL, &result);
114 CHK(messenger.IsValid() == false);
115 CHK(messenger.IsTargetLocal() == false);
117 CHK(messenger.Target(&looper) == NULL);
119 CHK(messenger.Team() == -1);
139 BMessenger messenger(NULL, looper, &result);
140 CHK(messenger.IsValid() == true);
141 CHK(messenger.IsTargetLocal() == true);
143 CHK(messenger.Target(&resultLooper) == NULL);
145 CHK(messenger.Team() == get_this_team());
164 BMessenger messenger(handler, NULL, &result);
165 CHK(messenger.IsValid() == false);
166 CHK(messenger.IsTargetLocal() == false);
168 CHK(messenger.Target(&resultLooper) == NULL);
170 CHK(messenger.Team() == -1);
197 // create the messenger and do the checks
198 BMessenger messenger(handler, NULL, &result);
199 CHK(messenger.IsValid() == true);
200 CHK(messenger.IsTargetLocal() == true);
202 CHK(messenger.Target(&resultLooper) == handler);
204 CHK(messenger.Team() == get_this_team());
232 // create the messenger and do the checks
233 BMessenger messenger(handler, looper, &result);
234 CHK(messenger.IsValid() == true);
235 CHK(messenger.IsTargetLocal() == true);
237 CHK(messenger.Target(&resultLooper) == handler);
239 CHK(messenger.Team() == get_this_team());
269 // create the messenger and do the checks
270 BMessenger messenger(handler, looper2, &result);
271 CHK(messenger.IsValid() == false);
272 CHK(messenger.IsTargetLocal() == false);
274 CHK(messenger.Target(&resultLooper) == NULL);
276 CHK(messenger.Team() == -1);
291 BMessenger messenger(from);
292 CHK(messenger.IsValid() == false);
293 CHK(messenger.IsTargetLocal() == false);
295 CHK(messenger.Target(&looper) == NULL);
297 CHK(messenger.Team() == -1);
320 // create the from messenger
329 // create the messenger and do the checks
330 BMessenger messenger(from);
331 CHK(messenger.IsValid() == true);
332 CHK(messenger.IsTargetLocal() == true);
334 CHK(messenger.Target(&resultLooper) == handler);
336 CHK(messenger.Team() == get_this_team());