Lines Matching defs:right

254 		// a great speed up, right now it seems fine, even in emulation)
365 fRasterizer.clip_box(cb.left, cb.top, cb.right + 1, cb.bottom + 1);
366 fSubpixRasterizer.clip_box(cb.left, cb.top, cb.right + 1, cb.bottom + 1);
830 BPoint b(r.right, r.bottom);
878 StraightLine(BPoint(r.left, r.top), BPoint(r.right - 1, r.top), c);
879 StraightLine(BPoint(r.right, r.top), BPoint(r.right, r.bottom - 1), c);
880 StraightLine(BPoint(r.right, r.bottom), BPoint(r.left + 1, r.bottom), c);
892 BPoint a(min_c(r.left, r.right), min_c(r.top, r.bottom));
893 BPoint b(max_c(r.left, r.right), max_c(r.top, r.bottom));
930 // to the bottom-right (.9999, .9999) corner of pixels
952 BPoint a(min_c(r.left, r.right), min_c(r.top, r.bottom));
953 BPoint b(max_c(r.left, r.right), max_c(r.top, r.bottom));
976 // to the bottom-right (.9999, .9999) corner of pixels
1002 int32 right = (int32)r.right;
1014 int32 x2 = min_c(fBaseRenderer.xmax(), right);
1060 int32 right = (int32)r.right;
1066 int32 x2 = min_c(fBaseRenderer.xmax(), right);
1092 int32 bytes = (r.right - r.left + 1) * 4;
1103 // for (int32 x = left; x <= right; x++) {
1119 BPoint rb(r.right, r.bottom);
1139 BPoint rb(r.right, r.bottom);
1145 // to the bottom-right (.9999, .9999) corner of pixels
1165 BPoint rb(r.right, r.bottom);
1171 // to the bottom-right (.9999, .9999) corner of pixels
1191 rect->right++;
1730 int32 right = (int32)r.right;
1737 int32 x2 = min_c(fBaseRenderer.xmax(), right);
1762 double right = -1.0;
1766 agg::bounding_rect(path, pathID, 0, 1, &left, &top, &right, &bottom);
1767 return BRect(left, top, right, bottom);