Lines Matching refs:cursor
134 // cursor handling (these do their own Read/Write locking)
137 virtual void SetCursor(ServerCursor* cursor);
182 // draw the cursor for almost every drawing operation.
183 // It seems to me BeOS hides the cursor (in laymans words) before
184 // BView::Draw() is called (if the cursor is within that views clipping region),
186 // it shows the cursor again. This approach would have the advantage of
188 // For now, we hide the cursor for any drawing operation that has
189 // a bounding box containing the cursor (in DrawingEngine) so
190 // the cursor hiding is completely transparent from code using DrawingEngine.
219 // If we draw the cursor somewhere in the drawing buffer,
221 // we can restore that area when the cursor needs to be