Lines Matching defs:state
662 // leave the state.
765 // if a state is active, let it do the job
773 // No state active yet, or it wants us to handle the event -- determine the
915 // switch to the new state
970 // If the window modifiers are hold, enter the window management state.
997 // If the window modifiers are hold, enter the window management state.
1203 DefaultWindowBehaviour::_NextState(State* state)
1205 // exit the old state
1207 fState->ExitState(state);
1209 // set and enter the new state
1211 fState.SetTo(state);
1217 // no state anymore -- reset the mouse event window, if it's still us