Lines Matching defs:directory
145 // Make sure the user keymap directory exists
242 if (message->FindRef("directory", &ref) == B_OK
244 BDirectory directory(&ref);
245 BEntry entry(&directory, name);
661 BDirectory directory;
662 if (directory.SetTo(path.Path()) == B_OK)
663 _AddKeyboardLayoutMenu(menu, directory);
669 in directory to the passed in menu. Each subdirectory in the passed
670 in directory is added as a submenu recursively.
673 KeymapWindow::_AddKeyboardLayoutMenu(BMenu* menu, BDirectory directory)
677 while (directory.GetNextRef(&ref) == B_OK) {
938 BDirectory directory;
941 if (directory.SetTo(path.Path()) == B_OK) {
942 while (directory.GetNextRef(&ref) == B_OK) {
974 BDirectory directory;
975 if (directory.SetTo(path.Path()) == B_OK) {
976 while (directory.GetNextRef(&ref) == B_OK) {