Lines Matching refs:offset

329 	BPoint offset;
330 offset.x = 0;
331 offset.y = 0;
342 offset.x = width;
344 offset.y = height;
350 offset.x = width * (index / 2);
351 offset.y = height * (index % 2);
353 offset.x = width * (index % 2);
354 offset.y = height * (index / 2);
359 offset.x = width * (index / 4);
360 offset.y = height * (index % 4);
362 offset.x = width * (index % 4);
363 offset.y = height * (index / 4);
367 offset.x = width * (index / 2);
368 offset.y = height * (index % 2);
371 offset.x = width * (index / 3);
372 offset.y = height * (index % 3);
375 offset.x = width * (index / 4);
376 offset.y = height * (index % 4);
379 offset.x = width * (index / 5);
380 offset.y = height * (index % 5);
383 offset.x = width * (index / 6);
384 offset.y = height * (index % 6);
387 offset.x = width * (index / 7);
388 offset.y = height * (index % 7);
391 offset.x = width * (index / 8);
392 offset.y = height * (index % 8);
395 offset.x = width * (index / 9);
396 offset.y = height * (index % 9);
399 offset.x = width * (index / 10);
400 offset.y = height * (index % 10);
403 offset.x = width * (index / 11);
404 offset.y = height * (index % 11);
409 offset.x += scaledPrintableRect.left - physicalRect.left;
410 offset.y += scaledPrintableRect.top - physicalRect.top;
414 offset.x *= scale->x / real_scale;
416 offset.y *= scale->y / real_scale;
418 return offset;
426 BPoint offset;
427 offset.x = 0.0f;
428 offset.y = 0.0f;
446 float x = offset.x / real_scale;
447 float y = offset.y / real_scale;
482 if (!_PrintBand(fBitmap, &offset))
485 } while (offset.x >= 0.0f && offset.y >= 0.0f);
492 GraphicsDriver::_PrintBand(BBitmap* band, BPoint* offset)
495 return NextBand(band, offset);
499 BPoint rotatedOffset(offset->y, offset->x);
501 offset->x = rotatedOffset.y;
502 offset->y = rotatedOffset.x;