Lines Matching refs:height
242 float height;
253 height = physicalRect.Height();
254 if (width < height) { // portrait
255 scale.x = height / 2.0f / width;
256 scale.y = width / height;
258 scale.x = height / width;
259 scale.y = width / 2.0f / height;
264 height = physicalRect.Height();
265 if (width < height) {
266 scale.x = height / 4.0f / width;
267 scale.y = width / height / 2.0f;
269 scale.x = height / width / 2.0f;
270 scale.y = width / 4.0f / height;
275 height = physicalRect.Height();
276 if (width < height) {
277 scale.x = height / 8.0f / width;
278 scale.y = width / height / 4.0f;
280 scale.x = height / width / 4.0f;
281 scale.y = width / 8.0f / height;
334 float height = scaledPhysicalRect.Height();
344 offset.y = height;
351 offset.y = height * (index % 2);
354 offset.y = height * (index / 2);
360 offset.y = height * (index % 4);
363 offset.y = height * (index / 4);
368 offset.y = height * (index % 2);
372 offset.y = height * (index % 3);
376 offset.y = height * (index % 4);
380 offset.y = height * (index % 5);
384 offset.y = height * (index % 6);
388 offset.y = height * (index % 7);
392 offset.y = height * (index % 8);
396 offset.y = height * (index % 9);
400 offset.y = height * (index % 10);
404 offset.y = height * (index % 11);
517 const int32 height = source->Bounds().IntegerHeight() + 1;
526 for (int32 y = 0; y < height; y ++) {
532 int32 targetX = (height - y - 1);