Lines Matching refs:point_out

58 			path.curve4(points[i - 1].point_out.x, points[i - 1].point_out.y,
65 points[count - 1].point_out.x, points[count - 1].point_out.y,
162 fPath[i].point_out = pointOut;
253 ret = into->AddData("point out", B_POINT_TYPE, &fPath[0].point_out,
271 &fPath[i].point_out, sizeof(BPoint));
339 || fPath[i].point_out != other.fPath[i].point_out
404 fPath[i].point_out = fPath[i - 1].point_out;
425 fPath[i].point_out = fPath[i + 1].point_out;
449 fPath[index].point_out += offset;
469 fPath[index].point_out = pointOut;
497 fPath[i].point_out.x, fPath[i].point_out.y);
501 fPath[i].point_out = fPath[i].point_in + v;
521 fPath[i].point_out = point;
525 BPoint v = fPath[i].point - fPath[i].point_out;
529 BPoint v = fPath[i].point - fPath[i].point_out;
538 fPath[i].point_in = fPath[i].point_out + v;
598 point = fPath[index].point_out;
612 pointOut = fPath[index].point_out;
684 fPath[i].point_out, fPath[i + 1].point_in, fPath[i + 1].point);
692 fPath[fPointCount - 1].point_out, fPath[0].point_in,
746 point.x = fPath[index].point.x * t1 + fPath[index].point_out.x * t2
750 point.y = fPath[index].point.y * t1 + fPath[index].point_out.y * t2
755 + fPath[fPointCount - 1].point_out.x * t2
759 + fPath[fPointCount - 1].point_out.y * t2
835 r.left = min_c(r.left, fPath[i].point_out.x);
836 r.top = min_c(r.top, fPath[i].point_out.y);
837 r.right = max_c(r.right, fPath[i].point_out.x);
838 r.bottom = max_c(r.bottom, fPath[i].point_out.y);
858 fPath[i].point_out.x, fPath[i].point_out.y,
874 fPath[fPointCount - 1].point_out.x,
875 fPath[fPointCount - 1].point_out.y,
912 && fPath[i - 1].point == fPath[i - 1].point_out
925 if (fPath[i].point_in == fPath[i].point_out
926 || fPath[i].point == fPath[i].point_out
930 fPath[i].point_out.x, fPath[i].point_out.y)) < 0.01
931 && fabs(agg::calc_line_point_distance(fPath[i].point_out.x,
932 fPath[i].point_out.y, fPath[i].point.x, fPath[i].point.y,
950 temp.SetPoint(index, fPath[i].point, fPath[i].point_out,
968 transform.Transform(&(fPath[i].point_out));
983 fPath[i].point_out.x, fPath[i].point_out.y, fPath[i].connected);
1040 fPath[index].point_out = point;
1054 fPath[index].point_out = pointOut;