Lines Matching refs:location

1952 		// set location from poseinfo if saved loc was for this dir
3003 // location values not realistic, probably screwed up, force reset
3148 // this icon has a location, but needs to be remapped, because
3153 // The pose location is still changed in view coordinates,
3179 // reset hint and arrange poses which DO NOT have a location yet
3355 BPoint location;
3358 if (message->FindPoint("be:invoke_origin", &location) == B_OK) {
3361 location = ConvertFromScreen(location);
3365 GetMouse(&location, &buttons);
3366 BPoint globalLocation(location);
3378 location);
3553 BPoint location(pose->Location(this));
3554 BPoint newLocation(PinToGrid(location, fGrid, fOffset));
3558 // do we need to move pose to a grid location?
3559 if (newLocation != location || intersectsDesktopElements) {
3563 // try new grid location
3590 // move pose to probable location
3602 // check good location on the desktop
3662 // location is ok
3751 // set the new location
3771 // set the new location
3779 // add it at the new location
3781 // make sure the new pose location updates properly
3841 // and returns either the index of the first pose at a given y location or
3866 // didn't find pose AT location y - bump index to proper insert point
5051 // remove pose from VSlist before changing location
5056 BPoint location(pose->Location(targetView) + delta);
5059 location = targetView->PinToGrid(location, targetView->fGrid,
5065 pose->MoveTo(location, targetView);
5981 BPoint location;
5989 location.Set(0, index * fListElemHeight);
5999 pose->UpdateIcon(location, this);
8161 // return pose at location h,v (search list starting from bottom so
9244 BPoint location(0, startIndex * fListElemHeight);
9248 BRect poseRect(pose->CalcRect(location, this, true));
9250 location.y += fListElemHeight;
9251 if (location.y >= updateRect.bottom)
9291 BPoint location(0, startIndex * fListElemHeight);
9309 dstRect.OffsetTo(location);
9318 location.y += fListElemHeight;
9319 if (location.y > updateRect.bottom)
9856 BPoint location(0, startIndex * fListElemHeight);
9859 *poseRect = fDropTarget->CalcRect(location, this, false);
9863 location.y += fListElemHeight;
9864 if (location.y > bounds.bottom)
9904 BPoint location;
9905 menu->GetMouse(&location, &buttons);
9913 if (bounds.Contains(location)) {
9919 menu->ConvertToScreen(&location);
9933 inSubmenu = frame.Contains(location);
10000 BPoint location(0, startIndex * fListElemHeight);
10004 BRect poseRect = fDropTarget->CalcRect(location, this, false);
10009 location.y += fListElemHeight;
10010 if (location.y > bounds.bottom)