Lines Matching refs:lineNum
1747 int32 lineNum = _LineAt(offset);
1749 lineNum++;
1750 return lineNum;
1757 int32 lineNum = _LineAt(point);
1758 if ((*fLines)[lineNum + 1]->origin <= point.y - fTextRect.top)
1759 lineNum++;
1761 return lineNum;
1775 int32 lineNum = _LineAt(offset);
1776 STELine* line = (*fLines)[lineNum];
1806 float lineWidth = onEmptyLastLine ? 0.0 : LineWidth(lineNum);
1837 int32 lineNum = _LineAt(point);
1838 STELine* line = (*fLines)[lineNum];
1847 if (lineNum == (fLines->NumLines() - 1)) {
1855 float alignmentOffset = fTextRect.Width() - LineWidth(lineNum);
4397 BTextView::_DrawLine(BView* view, const int32 &lineNum,
4401 STELine* line = (*fLines)[lineNum];
4410 float alignmentOffset = fTextRect.Width() - LineWidth(lineNum);
4516 penPos -= fTextRect.Width() - LineWidth(lineNum);
4522 - LineWidth(lineNum)) / 2);
4616 for (int32 lineNum = startLine; lineNum <= endLine; lineNum++) {
4617 const bool eraseThisLine = erase && lineNum >= startEraseLine;
4618 _DrawLine(view, lineNum, startOffset, eraseThisLine, eraseRect,