Lines Matching defs:view
49 inline void operator()(BView* view) {
50 if (view)
51 BView::Private(view).RemoveSelf();
91 // in case we have a view, but have been added to a layout as a BLayoutItem
92 // we will get deleted before our view, so we should tell it that we're
165 // view
166 BView* view = item->View();
168 // In case of errors, we don't want to leave this view added where it
170 if (view && view->fParent != fTarget) {
171 if (!fTarget->_AddChild(view, NULL))
174 remover.SetTo(view);
203 // a view can have any number of layout items - we need to remove them all
243 // in which case we leave the view as is. (See SetTarget() for more info)
244 BView* view = item->View();
245 if (fTarget && view && BView::Private(view).CountLayoutItems() == 0)
246 view->_RemoveSelf();
409 // we must ensure that all items are laid out, layouts with a view will
410 // have their layout process triggered by their view, but nested
411 // view-less layouts must have their layout triggered here (if it hasn't