Lines Matching defs:layout
31 const uint32 B_LAYOUT_INVALID = 0x80000000UL; // needs layout
33 const uint32 B_LAYOUT_REQUIRED = 0x20000000UL; // needs layout
91 // in case we have a view, but have been added to a layout as a BLayoutItem
203 // a view can have any number of layout items - we need to remove them all
281 // index of the first one in this layout.
328 // whatever layout our owner is in.
370 return; // wait for parent layout to lay us out.
404 // do our layout, if they do, we won't end up here again.
410 // have their layout process triggered by their view, but nested
411 // view-less layouts must have their layout triggered here (if it hasn't
415 BLayout* layout = (BLayout*)fNestedLayouts.ItemAt(i);
416 if ((layout->fState & B_LAYOUT_NECESSARY) != 0)
417 layout->_LayoutWithinContext(force, context);