Lines Matching refs:right

381 	filledRect.right = progressPosition - 1;
402 if (nonfilledRect.left < nonfilledRect.right) {
478 rect.right++;
588 BPoint(rect.right, rect.bottom), borderColor);
589 view->AddLine(BPoint(rect.right, rect.top + 1),
590 BPoint(rect.right, rect.bottom - 1), borderColor);
602 BPoint(rect.right, rect.top), highlightColor);
605 BPoint(rect.right, rect.top), borderColor);
703 // dark vertical line on right edge
707 rect.right--;
798 BPoint(rect.right, rect.top), light);
799 view->AddLine(BPoint(rect.right, rect.top + 1),
800 BPoint(rect.right, rect.bottom), dark2);
801 view->AddLine(BPoint(rect.right - 1, rect.bottom),
841 if (rect.right - 3 > hcenter + spacer) {
908 BPoint(rect.right - 2, rect.top + middle - 3),
912 BPoint(rect.right - 2, rect.top + middle),
916 BPoint(rect.right - 2, rect.top + middle + 3),
920 BPoint(rect.right - 2, rect.top + middle - 2),
924 BPoint(rect.right - 2, rect.top + middle + 1),
928 BPoint(rect.right - 2, rect.top + middle + 4),
946 BRect scrollCornerFillRect(rect.right, rect.bottom,
947 rect.right, rect.bottom);
950 scrollCornerFillRect.left = horizontalScrollBarFrame.right + 1;
970 rect.right = verticalScrollBarFrame.left;
1035 tri1.Set(rect.right, rect.top);
1036 tri2.Set(rect.right - rect.Width() / 1.33,
1038 tri3.Set(rect.right, rect.bottom + 1);
1048 tri2.Set((rect.left + rect.right + 1) / 2,
1050 tri3.Set(rect.right + 1, rect.bottom);
1055 tri2.Set((rect.left + rect.right + 1) / 2,
1057 tri3.Set(rect.right + 1, rect.top + 1);
1062 tri3.Set(rect.right - 1, rect.top);
1066 tri2.Set(rect.right, rect.top);
1067 tri3.Set(rect.right, rect.bottom);
1070 tri1.Set(rect.right, rect.top);
1071 tri2.Set(rect.right, rect.bottom);
1075 tri1.Set(rect.right - 1, rect.bottom);
1128 leftBarSide.right = sliderPosition - 1;
1166 leftCorner.right = leftCorner.left + leftCorner.Height();
1167 rightCorner.left = rightCorner.right - rightCorner.Height();
1169 barRect.right -= ceilf(barRect.Height() / 2);
1340 rect.right--;
1361 rect.left = floorf((rect.left + rect.right) / 2);
1362 rect.right = rect.left + 1;
1451 rect.right--;
1458 float centerh = (rect.left + rect.right) / 2;
1464 shape.LineTo(BPoint(rect.right + 0.5, rect.bottom + 0.5));
1465 shape.LineTo(BPoint(rect.right + 0.5, rect.bottom - 1 + 0.5));
1469 shape.MoveTo(BPoint(rect.right + 0.5, rect.top + 0.5));
1470 shape.LineTo(BPoint(rect.right + 0.5, rect.bottom + 0.5));
1471 shape.LineTo(BPoint(rect.right - 1 + 0.5, rect.bottom + 0.5));
1473 shape.LineTo(BPoint(rect.right - 1 + 0.5, rect.top + 0.5));
1493 shape.LineTo(BPoint(rect.right + 1, rect.bottom + 1));
1496 shape.MoveTo(BPoint(rect.right + 1, rect.top));
1497 shape.LineTo(BPoint(rect.right + 1, rect.bottom + 1));
1592 view->AddLine(BPoint(rect.right - 4, pos),
1593 BPoint(rect.right, pos), darkColor);
1594 view->AddLine(BPoint(rect.right - 4, pos + 1),
1595 BPoint(rect.right, pos + 1), lightColor);
1650 rect.right = floorf(rect.right);
1694 leftTopCorner.right = floorf(leftTopCorner.left + kRoundCornerRadius);
1697 // right top corner dimensions
1699 rightTopCorner.left = floorf(rightTopCorner.right - kRoundCornerRadius);
1704 leftBottomCorner.right = floorf(leftBottomCorner.left + kRoundCornerRadius);
1707 // right bottom corner dimensions
1709 rightBottomCorner.left = floorf(rightBottomCorner.right
1724 // draw the right top corner
1739 // draw the right bottom corner
1762 // draw the right top corner
1767 // draw the right bottom corner
1801 rect.right--;
1878 background.right = rect.left;
1883 rect.right -= 4;
1884 background.left = rect.right;
1948 // background on left/right
1950 rect.left = floorf((rect.left + rect.right) / 2.0 - 0.5);
1951 rect.right = rect.left + 1;
1991 // background on left/right
2596 // draw right top rounded corner
2597 BRect rightTopCorner(floorf(rect.right - rightTopRadius),
2598 floorf(rect.top), floorf(rect.right),
2622 // draw right bottom rounded corner
2623 BRect rightBottomCorner(floorf(rect.right - rightBottomRadius),
2624 floorf(rect.bottom - rightBottomRadius), floorf(rect.right),
2693 const rgb_color& top, const rgb_color& right, const rgb_color& bottom,
2707 BPoint(rect.right, rect.top), top);
2712 BPoint(rect.right, rect.top),
2713 BPoint(rect.right, rect.bottom), right);
2714 rect.right--;
2719 BPoint(rect.right, rect.bottom), bottom);
2729 const rgb_color& top, const rgb_color& right, const rgb_color& bottom,
2738 BPoint(rect.right - 1, rect.top), top);
2740 BPoint(rect.right, rect.top),
2741 BPoint(rect.right, rect.top), rightTop);
2745 BPoint(rect.right, rect.top), top);
2763 BPoint(rect.right, rect.bottom), bottom);
2769 BPoint(rect.right, rect.bottom),
2770 BPoint(rect.right, rect.top), right);
2771 rect.right--;
2826 rect.right -= ComposeSpacing(kButtonPopUpIndicatorWidth);
2827 indicatorRect.left = rect.right + 3;
2877 // draw right top rounded corner
2878 BRect rightTopCorner(floorf(rect.right - rightTopRadius + 2.0),
2879 floorf(rect.top), floorf(rect.right),
2904 // draw right bottom rounded corner
2905 BRect rightBottomCorner(floorf(rect.right - rightBottomRadius + 2.0),
2906 floorf(rect.bottom - rightBottomRadius + 2.0), floorf(rect.right),
2928 BPoint(rect.right, rect.top), bevelLightColor);
2940 BPoint(rect.right, rect.top), bevelShadowColor);
2954 rect.right -= ComposeSpacing(kButtonPopUpIndicatorWidth);
2955 indicatorRect.left = rect.right + 3;
3003 BPoint center(roundf((rect.left + rect.right) / 2.0),
3042 leftRect.right -= indicatorWidth - spacing;
3045 rightRect.left = rightRect.right - (indicatorWidth - spacing * 2);
3144 ellipseRect.right = ellipseRect.left + ellipseRect.Width() * 2;
3161 // draw right top rounded corner
3162 BRect rightTopCorner(floorf(rect.right - rightTopRadius + 2.0),
3163 floorf(rect.top), floorf(rect.right),
3172 ellipseRect.left = ellipseRect.right - ellipseRect.Width() * 2;
3210 ellipseRect.right = ellipseRect.left + ellipseRect.Width() * 2;
3236 // draw right bottom rounded corner
3237 BRect rightBottomCorner(floorf(rect.right - rightBottomRadius + 2.0),
3238 floorf(rect.bottom - rightBottomRadius + 2.0), floorf(rect.right),
3247 ellipseRect.left = ellipseRect.right - ellipseRect.Width() * 2;
3306 ellipseRect.right = ellipseRect.left + ellipseRect.Width() * 2;
3338 ellipseRect.right = ellipseRect.left + ellipseRect.Width() * 2;
3386 ellipseRect.left = ellipseRect.right - ellipseRect.Width() * 2;
3398 cornerRect.right--;
3412 cornerRect.right--;
3430 ellipseRect.left = ellipseRect.right - ellipseRect.Width() * 2;
3482 ellipseRect.right = ellipseRect.left + ellipseRect.Width() * 2;
3526 ellipseRect.right = ellipseRect.left + ellipseRect.Width() * 2;
3574 ellipseRect.left = ellipseRect.right - ellipseRect.Width() * 2;
3582 cornerRect.right--;
3588 cornerRect.right--;
3606 ellipseRect.left = ellipseRect.right - ellipseRect.Width() * 2;
3646 rect.right += rightInset;
3662 rect.right += rightInset;