Lines Matching refs:duration
135 GameSoundBuffer::SetGain(float gain, bigtime_t duration)
143 if (duration > 100000)
144 fGainRamp = InitRamp(&fGain, gain, fFormat.frame_rate, duration);
160 GameSoundBuffer::SetPan(float pan, bigtime_t duration)
168 if (duration < 100000) {
179 fPanRamp = InitRamp(&fPan, pan, fFormat.frame_rate, duration);
194 attributes[i].duration = fGainRamp->duration;
200 attributes[i].duration = fPanRamp->duration;
205 attributes[i].duration = bigtime_t(0);
210 attributes[i].duration = bigtime_t(0);
228 error = SetGain(attributes[i].value, attributes[i].duration);
232 error = SetPan(attributes[i].value, attributes[i].duration);