Lines Matching refs:bottom
176 updateRect.top = r.bottom + 1.0;
243 dragRect.bottom += ceilf( item->Height() ) + 1.0;
246 dragRect.bottom = MAX_DRAG_HEIGHT;
257 itemBounds.bottom = 0.0;
262 itemBounds.bottom = itemBounds.top + ceilf( item->Height() );
263 if ( itemBounds.bottom > dragRect.bottom )
264 itemBounds.bottom = dragRect.bottom;
266 itemBounds.top = itemBounds.bottom + 1.0;
356 if (point.y > rect.bottom - hotDist)
357 scrollV = hotDist - (rect.bottom - point.y);
570 r.bottom--; // compensate for scrollbar offset
627 } else if (itemFrame.bottom > bounds.bottom) {
628 ScrollTo(BPoint(0.0, itemFrame.bottom - bounds.Height()));
809 r.top = r.bottom;
810 r.bottom = r.top + 1.0;
813 r.bottom--; // compensate for scrollbars moved slightly out of window
819 r.bottom = r.top + 1.0;